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Structures

Small Wall Ivy

Required Materials

Unlocked by

  • Level 7FurnitureSet_4 no page: the game gives this technology no name

What this page does not say

What is below sits in the game files. Each line says where, and whether we read it: some of it we do not extract, and some we do extract and do not print, because the game has no word for it either.

  • How much work it takes to raise, and therefore how long your pals will be busy with it. We have the number. It has no unit and the game never shows it to you (the nearest labels in the files are the ones on the building progress bar), so printing "8,000 work" would be a word we invented.

    read but not printed: DT_BuildObjectDataTable, RequiredBuildWorkAmount

  • Whether it draws power, and how fast. We have that too: 42 structures out of 498 need electricity. The game writes no label for it anywhere, and "Electric" on this site means an element and nothing else.

    read but not printed: DT_BuildObjectDataTable, RequiredEnergyType, ConsumeEnergySpeed

  • Health and defence, which decide how it survives a raid. Those live in DT_MapObjectMasterDataTable, 1034 rows, which we do not extract. Half of them carry Hp = -1, and the rest is a number with no unit beside it.

    not extracted: DT_MapObjectMasterDataTable, Hp, Defense

  • The game's own words about this structure. They are in DT_BuildObjectDescText_Common, 549 rows in each of 17 languages, and we do not read that table yet. The column we do read, OverrideDescMsgID, is empty on all 498 rows.

    not extracted: DT_BuildObjectDescText_Common, BUILDOBJECT_DESC_<MapObjectId>

Where these numbers came from

Game build
25247047
Last checked
Source file
Pal/Content/Pal/DataTable/MapObject/Building/DT_BuildObjectIconDataTable.uasset

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