Palpedia No. 049
Galeclaw
Neutral
A Pal that can easily take flight even while grasping a human. It is, however, prone to letting go when tired, which has led to the sudden demise of more than a few souls.
Habitat
- Out in the fieldLv 11–18429 spots1–3 at a timeup to 100% of that spawner
- At the end of a dungeonLv 14–2590 spots2–3 at a timeup to 7% of that spawner
- Alpha Pal · At the end of a dungeonLv 17–2990 spots1 at a timeup to 7% of that spawner
Levels, pack size and the odds are the game's own numbers, out of the spawner blueprints. Spots is how many points of that kind the map carries.
What is missing here is the name of the island. The game keeps its region shapes in the level itself, not in a table the pipeline can read, so we can tell you what kind of place and at what level, and we will not guess at which shore.
These words are ours, not the game's: Out in the field, At the end of a dungeon, After dark only, Lv. Everything else on this page is the game's own wording.
Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047
Partner Skill
Galeclaw Glider
Work Suitability
What this pal works, in the game order. The number is its rank: higher works faster.
- GatheringLv 2
No rank in the other 12 of the game's 13 jobs.
Element and job names here are the game's own words, pulled from the same text table the game reads, on the language of this page. Seventeen languages come out of the files; three have our prose written, so three are open.
Active Skills
- Gale ClawLv 1
- Air CannonLv 7
- Bog BlastLv 15
- Wind CutterLv 22
- Sand TornadoLv 30
- Grass TornadoLv 40
- Pal BlastLv 50
- Holy BurstLv 70
Possible Drops
Marked rows come from this pal's Alpha Pal, the one with a skull over its head. It carries a drop table of its own, so its rows are its own too.
Leather1
Galeclaw Poultry1
Ancient Civilization PartsAlpha Pal2–4
Precious PlumeAlpha Pal2–4
Stats
- Health
- 75
- above 16%, level with 19
- Attack
- 85
- above 28%, level with 21
- Melee
- 120
- above 95%, level with 1
- Defense
- 60
- above 1%, level with 7
- Work Speed
- 100
- Support
- 100
- above 4%, level with 258
- Stamina
- 100
- above under 1%, level with 193
- Price
- 502
- above 12%, level with 3
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Work Speed: every species carries the same number, so there is no place to stand.
The game's own panel carries one more number here: how much this one's stomach holds. The files have it and the pipeline stores it; this page's query does not ask for it yet. The day it does, this line goes away.
The game's own panel carries SAN here. This page cannot: SAN is a live 0-100 meter on a pal you have already caught, and the files hold no such number for a species.
The paldeck also counts how many of these you have caught. That is a number about your save, not about the species, so nothing outside your own game can tell you it.
Speed
- Running
- 600
- above 53%, level with 34
- Walking
- 200
- above 81%, level with 25
- Mounted sprint
- 700
- above 39%, level with 15
- Hauling
- 400
- above 74%, level with 17
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Running: no such number for 1 species, so they stay out of the count instead of counting as zero.
Mounted sprint: no such number for 4 species, so they stay out of the count instead of counting as zero.
Hauling: no such number for 22 species, so they stay out of the count instead of counting as zero.
Field notes
- Rarity
- 2
- Size
- Medium
- Nocturnal
- no
- Predator
- yes
- Edible
- yes
These words are ours, not the game's: Melee, Support, Price, Running, Walking, Mounted sprint, Hauling, Rarity, Size, Medium, Nocturnal, no, Predator, yes, Edible. Everything else on this page is the game's own wording.
How to get it
- Robinquill Terra×Chikipi(one of two)
- Mossanda×Teafant(one of two)
- Mossanda×Chikipi
- Penking×Vixy(one of two)
- Penking×Teafant
- Penking×Chikipi(one of two)
Pairs with no mark are our rule's answer: the files give the ranks, not the child.
Order: pairs written out in the game's own table first, then ours by parent rank. The same order the breeding tool uses.
All 139 pairs in the breeding tool
What comes out of it
As a parent it gives 136 different pals (bred with itself it gives itself)
Where these numbers came from
- Game build
- 25247047
- Last checked
- Source file
- Pal/Content/Pal/DataTable/Character/DT_PalMonsterParameter.uasset