Palpedia No. 074
Gorirat
Neutral
It beats the ground rhythmically to communicate with its comrades. The meaning of each rhythm differs by troop, but the distinction between them is still largely unknown.
Habitat
- Out in the fieldLv 30–8088 spots1–3 at a timeup to 23% of that spawner
- At the end of a dungeonLv 22–2560 spots2 at a timeup to 7% of that spawner
- Alpha Pal · At the end of a dungeonLv 27–2960 spots1 at a timeup to 7% of that spawner
Levels, pack size and the odds are the game's own numbers, out of the spawner blueprints. Spots is how many points of that kind the map carries.
What is missing here is the name of the island. The game keeps its region shapes in the level itself, not in a table the pipeline can read, so we can tell you what kind of place and at what level, and we will not guess at which shore.
These words are ours, not the game's: Out in the field, At the end of a dungeon, After dark only, Lv. Everything else on this page is the game's own wording.
Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047
Partner Skill
Full-Power Gorilla Mode
Work Suitability
What this pal works, in the game order. The number is its rank: higher works faster.
- HandiworkLv 2
- LumberingLv 3
- TransportingLv 3
No rank in the other 10 of the game's 13 jobs.
Element and job names here are the game's own words, pulled from the same text table the game reads, on the language of this page. Seventeen languages come out of the files; three have our prose written, so three are open.
Active Skills
- Bog BlastLv 1
- Power ShotLv 7
- Ground PoundLv 15
- Stone BlastLv 22
- Seed Machine GunLv 30
- Power BombLv 40
- Pal BlastLv 50
- Holy BurstLv 70
Possible Drops
Marked rows come from this pal's Alpha Pal, the one with a skull over its head. It carries a drop table of its own, so its rows are its own too.
Bone1
Leather1–2
Neutral Radiant Gem10–20- Decayed Ancient Relic30–50
- Dormant Ancient Relic10–20
- Gorgeous Ancient Relic4–8
- Glowing Ancient Relic2–3
- Glistening Ancient Relic1
Ancient Civilization PartsAlpha Pal2–4
Precious ClawAlpha Pal2–4
Giant Pal SoulAlpha Pal1
Predator CoreAlpha Pal1
Stats
- Health
- 90
- above 35%, level with 33
- Attack
- 95
- above 43%, level with 19
- Melee
- 110
- above 90%, level with 13
- Defense
- 90
- above 41%, level with 36
- Work Speed
- 100
- Support
- 100
- above 4%, level with 258
- Stamina
- 100
- above under 1%, level with 193
- Price
- 1,214
- above 33%
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Work Speed: every species carries the same number, so there is no place to stand.
The game's own panel carries one more number here: how much this one's stomach holds. The files have it and the pipeline stores it; this page's query does not ask for it yet. The day it does, this line goes away.
The game's own panel carries SAN here. This page cannot: SAN is a live 0-100 meter on a pal you have already caught, and the files hold no such number for a species.
The paldeck also counts how many of these you have caught. That is a number about your save, not about the species, so nothing outside your own game can tell you it.
Speed
- Running
- 550
- above 45%, level with 20
- Walking
- 100
- above 25%, level with 42
- Mounted sprint
- 720
- above 45%, level with 3
- Hauling
- 250
- above 32%, level with 16
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Running: no such number for 1 species, so they stay out of the count instead of counting as zero.
Mounted sprint: no such number for 4 species, so they stay out of the count instead of counting as zero.
Hauling: no such number for 22 species, so they stay out of the count instead of counting as zero.
Field notes
- Rarity
- 5
- Size
- Small
- Nocturnal
- no
- Predator
- yes
- Edible
- yes
These words are ours, not the game's: Melee, Support, Price, Running, Walking, Mounted sprint, Hauling, Rarity, Size, Small, Nocturnal, no, Predator, yes, Edible. Everything else on this page is the game's own wording.
Predator encounter
The game also puts this species into the world as a Predator: the same pal, with its numbers turned up.
- Level
- 30
- When
- Any hour
- How many at once
- 1
- Damage it deals
- 1.5×
- Health on its own row
- 108
What it brings that the ordinary one does not
- Predator Surgelearned at 10
- Predator Marklearned at 20
- Predator Blastlearned at 30
Read that health against the one above, not instead of it. Its own row carries 108 where this page prints 90; the game multiplies that by 2 for the fight, and it takes 5× less damage on top. Against the number above, that is about 12× as much to get through (computed).
Where it stands, the game does not say: it declares this encounter and then places it nowhere, in no row of the placement table. That is a silence in the files, not a gap in our reading.
These words are ours, not the game's: Predator encounter, Level, When, How many at once, Damage it deals, Health on its own row, What it brings that the ordinary one does not. Everything else on this page is the game's own wording.
Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047
How to get it
- Bulldosu×Chikipi(one of two)
- Suzaku×Teafant(one of two)
- Suzaku×Chikipi
- Quivern×Vixy(one of two)
- Quivern×Teafant
- Quivern×Chikipi(one of two)
Pairs with no mark are our rule's answer: the files give the ranks, not the child.
Order: pairs written out in the game's own table first, then ours by parent rank. The same order the breeding tool uses.
All 263 pairs in the breeding tool
What comes out of it
- ×Kikit→Gorirat Terra(this pair is written out in the game's own table)
As a parent it gives 138 different pals (bred with itself it gives itself)
Where these numbers came from
- Game build
- 25247047
- Last checked
- Source file
- Pal/Content/Pal/DataTable/Character/DT_PalMonsterParameter.uasset