Palpedia No. 012
Gumoss
GrassGround
A strange Pal with a body resembling tree sap. It gradually loses strength if it has nothing to cover its body with, eventually rotting away.
Habitat
- Out in the fieldLv 2–14113 spots1–2 at a timeup to 50% of that spawner
- At the end of a dungeonLv 6–948 spots2–3 at a timeup to 9% of that spawner
- Alpha Pal · Field BossLv 1117 spots1 at a timeup to 4% of that spawner
- Alpha Pal · At the end of a dungeonLv 10–1348 spots1 at a timeup to 9% of that spawner
- Alpha Pal · In a cageLv 116 spots1 at a timeup to 4% of that spawner
Levels, pack size and the odds are the game's own numbers, out of the spawner blueprints. Spots is how many points of that kind the map carries.
What is missing here is the name of the island. The game keeps its region shapes in the level itself, not in a table the pipeline can read, so we can tell you what kind of place and at what level, and we will not guess at which shore.
These words are ours, not the game's: Out in the field, At the end of a dungeon, In a cage, After dark only, Lv. Everything else on this page is the game's own wording.
Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047
Partner Skill
Logging Assistance
Work Suitability
What this pal works, in the game order. The number is its rank: higher works faster.
- PlantingLv 1
No rank in the other 12 of the game's 13 jobs.
Element and job names here are the game's own words, pulled from the same text table the game reads, on the language of this page. Seventeen languages come out of the files; three have our prose written, so three are open.
Active Skills
- Bog BlastLv 1
- Wind CutterLv 7
- Stone BlastLv 15
- Seed Machine GunLv 22
- Seed MineLv 30
- Sand TornadoLv 40
- Solar BlastLv 50
- Wind BurstLv 70
Possible Drops
Marked rows come from this pal's Alpha Pal, the one with a skull over its head. It carries a drop table of its own, so its rows are its own too.
Berry Seeds1
Gumoss Leaf1
Beautiful Flower3
Ancient Civilization PartsAlpha Pal2–4
Precious EntrailsAlpha Pal2
Stats
- Health
- 70
- above 5%, level with 30
- Attack
- 70
- above 4%, level with 24
- Melee
- 100
- above 18%, level with 205
- Defense
- 70
- above 4%, level with 40
- Work Speed
- 100
- Support
- 100
- above 4%, level with 258
- Stamina
- 100
- above under 1%, level with 193
- Price
- 394
- above 3%, level with 1
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Work Speed: every species carries the same number, so there is no place to stand.
The game's own panel carries one more number here: how much this one's stomach holds. The files have it and the pipeline stores it; this page's query does not ask for it yet. The day it does, this line goes away.
The game's own panel carries SAN here. This page cannot: SAN is a live 0-100 meter on a pal you have already caught, and the files hold no such number for a species.
The paldeck also counts how many of these you have caught. That is a number about your save, not about the species, so nothing outside your own game can tell you it.
Speed
- Running
- 300
- above 3%, level with 25
- Walking
- 50
- above 4%, level with 9
- Mounted sprint
- 400
- above 2%, level with 12
- Hauling
- 175
- above 13%, level with 2
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Running: no such number for 1 species, so they stay out of the count instead of counting as zero.
Mounted sprint: no such number for 4 species, so they stay out of the count instead of counting as zero.
Hauling: no such number for 22 species, so they stay out of the count instead of counting as zero.
Field notes
- Rarity
- 1
- Size
- Tiny
- Nocturnal
- no
- Predator
- no
- Edible
- yes
These words are ours, not the game's: Melee, Support, Price, Running, Walking, Mounted sprint, Hauling, Rarity, Size, Tiny, Nocturnal, no, Predator, Edible, yes. Everything else on this page is the game's own wording.
How to get it
- Kelpsea×Chikipi(one of two)
- Woolipop×Teafant(one of two)
- Woolipop×Chikipi
- Tanzee Ignis×Vixy(one of two)
- Tanzee Ignis×Teafant
- Tanzee Ignis×Chikipi(one of two)
Pairs with no mark are our rule's answer: the files give the ranks, not the child.
Order: pairs written out in the game's own table first, then ours by parent rank. The same order the breeding tool uses.
All 41 pairs in the breeding tool
What comes out of it
As a parent it gives 137 different pals (bred with itself it gives itself)
Rows behind this species
The game keeps more than one row for most pals: alphas, tower and raid versions, quest copies. They carry the same index number, so they share this page instead of getting near identical ones.
- Base rowGumossHealth 70Melee 100Defense 70
- Base rowGumossHealth 70Melee 100Defense 70
Where these numbers came from
- Game build
- 25247047
- Last checked
- Source file
- Pal/Content/Pal/DataTable/Character/DT_PalMonsterParameter.uasset