Palpedia No. 159
Knocklem
Ground
Can be disassembled into 215 parts. It is capable of being reassembled and functioning again even if the parts are scattered. Mixing parts from different individuals will trigger a malfunction due to mistaken identity.
Habitat
- Out in the fieldLv 55–8054 spots1 at a timeup to 10% of that spawner
- Alpha Pal · Field BossLv 551 spots1 at a timeup to 50% of that spawner
Levels, pack size and the odds are the game's own numbers, out of the spawner blueprints. Spots is how many points of that kind the map carries.
What is missing here is the name of the island. The game keeps its region shapes in the level itself, not in a table the pipeline can read, so we can tell you what kind of place and at what level, and we will not guess at which shore.
These words are ours, not the game's: Out in the field, After dark only, Lv. Everything else on this page is the game's own wording.
Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047
Partner Skill
Steel Guardian Mode
Work Suitability
What this pal works, in the game order. The number is its rank: higher works faster.
- GatheringLv 4
- MiningLv 7
- TransportingLv 7
No rank in the other 10 of the game's 13 jobs.
Element and job names here are the game's own words, pulled from the same text table the game reads, on the language of this page. Seventeen languages come out of the files; three have our prose written, so three are open.
Active Skills
- Power ShotLv 1
- Stone BlastLv 7
- Stone CannonLv 15
- RockburstLv 22
- Rock LanceLv 30
- Ground CutterLv 40
- Sand TwisterLv 50
- Rocky ImpactLv 70
Possible Drops
Marked rows come from this pal's Alpha Pal, the one with a skull over its head. It carries a drop table of its own, so its rows are its own too.
Ore2–3
Ground Radiant Gem10–20
World Tree Holy Water2–4- Decayed Ancient Relic30–50
- Dormant Ancient Relic10–20
- Gorgeous Ancient Relic4–8
- Glowing Ancient Relic2–3
- Glistening Ancient Relic1
Ancient Civilization PartsAlpha Pal6–7
Precious EntrailsAlpha Pal6–7
Stats
- Health
- 105
- above 63%, level with 23
- Attack
- 110
- above 70%, level with 15
- Melee
- 100
- above 18%, level with 205
- Defense
- 135
- above 96%, level with 3
- Work Speed
- 100
- Support
- 100
- above 4%, level with 258
- Stamina
- 100
- above under 1%, level with 193
- Price
- 3,767
- above 90%
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Work Speed: every species carries the same number, so there is no place to stand.
The game's own panel carries one more number here: how much this one's stomach holds. The files have it and the pipeline stores it; this page's query does not ask for it yet. The day it does, this line goes away.
The game's own panel carries SAN here. This page cannot: SAN is a live 0-100 meter on a pal you have already caught, and the files hold no such number for a species.
The paldeck also counts how many of these you have caught. That is a number about your save, not about the species, so nothing outside your own game can tell you it.
Speed
- Running
- 550
- above 45%, level with 20
- Walking
- 190
- above 80%, level with 1
- Mounted sprint
- 700
- above 39%, level with 15
- Hauling
- 400
- above 74%, level with 17
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Running: no such number for 1 species, so they stay out of the count instead of counting as zero.
Mounted sprint: no such number for 4 species, so they stay out of the count instead of counting as zero.
Hauling: no such number for 22 species, so they stay out of the count instead of counting as zero.
Field notes
- Rarity
- 9
- Size
- Large
- Nocturnal
- no
- Predator
- no
- Edible
- yes
These words are ours, not the game's: Melee, Support, Price, Running, Walking, Mounted sprint, Hauling, Rarity, Size, Large, Nocturnal, no, Predator, Edible, yes. Everything else on this page is the game's own wording.
How to get it
- Aegidron×Anubis(one of two)
- Aegidron×Astegon
- Eidrolon Ignis×Whalaska Ignis(one of two)
- Eidrolon Ignis×Moldron Cryst
- Eidrolon Ignis×Flaracle(one of two)
- Knocklem Ignis×Eidrolon(one of two)
Pairs with no mark are our rule's answer: the files give the ranks, not the child.
Order: pairs written out in the game's own table first, then ours by parent rank. The same order the breeding tool uses.
All 14 pairs in the breeding tool
What comes out of it
- ×Ragnahawk→Knocklem Ignis(this pair is written out in the game's own table)
- ×Menasting→Menasting Terra(this pair is written out in the game's own table)
As a parent it gives 119 different pals (bred with itself it gives itself)
Rows behind this species
The game keeps more than one row for most pals: alphas, tower and raid versions, quest copies. They carry the same index number, so they share this page instead of getting near identical ones.
- Base rowKnocklemHealth 105Melee 100Defense 135
- Base rowKnocklemHealth 126Melee 100Defense 135
Where these numbers came from
- Game build
- 25247047
- Last checked
- Source file
- Pal/Content/Pal/DataTable/Character/DT_PalMonsterParameter.uasset