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Palpedia No. 027

Mau

Dark

Its hard tail does not deteriorate even when cut off. Some believed these severed tails bring good luck, but for the innumerable Mau who were poached as a result, they were anything but.

Habitat

  • Inside a dungeonLv 5–1578 spots1–2 at a timeup to 22% of that spawner
  • At the end of a dungeonLv 6–948 spots2 at a timeup to 3% of that spawner
  • Alpha Pal · At the end of a dungeonLv 10–1348 spots1 at a timeup to 3% of that spawner

Levels, pack size and the odds are the game's own numbers, out of the spawner blueprints. Spots is how many points of that kind the map carries.

What is missing here is the name of the island. The game keeps its region shapes in the level itself, not in a table the pipeline can read, so we can tell you what kind of place and at what level, and we will not guess at which shore.

These words are ours, not the game's: Inside a dungeon, At the end of a dungeon, After dark only, Lv. Everything else on this page is the game's own wording.

Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047

Partner Skill

Gold Digger

Work Suitability

What this pal works, in the game order. The number is its rank: higher works faster.

  • GatheringLv 1
  • FarmingLv 1

No rank in the other 11 of the game's 13 jobs.

Element and job names here are the game's own words, pulled from the same text table the game reads, on the language of this page. Seventeen languages come out of the files; three have our prose written, so three are open.

Possible Drops

Marked rows come from this pal's Alpha Pal, the one with a skull over its head. It carries a drop table of its own, so its rows are its own too.

Stats

Health
70
above 5%, level with 30
Attack
60
above under 1%, level with 6
Melee
70
above 1%, level with 29
Defense
70
above 4%, level with 40
Work Speed
100
Support
100
above 4%, level with 258
Stamina
100
above under 1%, level with 193
Price
665
above 20%

The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.

Work Speed: every species carries the same number, so there is no place to stand.

The game's own panel carries one more number here: how much this one's stomach holds. The files have it and the pipeline stores it; this page's query does not ask for it yet. The day it does, this line goes away.

The game's own panel carries SAN here. This page cannot: SAN is a live 0-100 meter on a pal you have already caught, and the files hold no such number for a species.

The paldeck also counts how many of these you have caught. That is a number about your save, not about the species, so nothing outside your own game can tell you it.

Speed

Running
475
above 36%, level with 1
Walking
105
above 40%, level with 3
Mounted sprint
550
above 15%, level with 38
Hauling
317
above 56%, level with 2

The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.

Running: no such number for 1 species, so they stay out of the count instead of counting as zero.

Mounted sprint: no such number for 4 species, so they stay out of the count instead of counting as zero.

Hauling: no such number for 22 species, so they stay out of the count instead of counting as zero.

Field notes

Rarity
1
Size
Tiny
Nocturnal
yes
Predator
no
Edible
yes

These words are ours, not the game's: Melee, Support, Price, Running, Walking, Mounted sprint, Hauling, Rarity, Size, Tiny, Nocturnal, yes, Predator, no, Edible. Everything else on this page is the game's own wording.

How to get it

Pairs with no mark are our rule's answer: the files give the ranks, not the child.

Order: pairs written out in the game's own table first, then ours by parent rank. The same order the breeding tool uses.

All 14 pairs in the breeding tool

What comes out of it

As a parent it gives 137 different pals (bred with itself it gives itself)

Where these numbers came from

Game build
25247047
Last checked
Source file
Pal/Content/Pal/DataTable/Character/DT_PalMonsterParameter.uasset

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