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Palpedia No. 201

Neptilius

Water

After the sealing of the calamity, a champion from Feybreak emerged. It stares out to sea, awaiting one it deems worthy. For such encounters are no coincidence—they are fate.

Habitat

  • Alpha Pal · In a cageLv 601 spots1 at a timeup to 100% of that spawner

Levels, pack size and the odds are the game's own numbers, out of the spawner blueprints. Spots is how many points of that kind the map carries.

What is missing here is the name of the island. The game keeps its region shapes in the level itself, not in a table the pipeline can read, so we can tell you what kind of place and at what level, and we will not guess at which shore.

These words are ours, not the game's: In a cage, After dark only, Lv. Everything else on this page is the game's own wording.

Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047

Partner Skill

Sentinel of the Great Sea

Work Suitability

What this pal works, in the game order. The number is its rank: higher works faster.

  • WateringLv 7

No rank in the other 12 of the game's 13 jobs.

Element and job names here are the game's own words, pulled from the same text table the game reads, on the language of this page. Seventeen languages come out of the files; three have our prose written, so three are open.

Possible Drops

Marked rows come from this pal's Alpha Pal, the one with a skull over its head. It carries a drop table of its own, so its rows are its own too.

Stats

Health
105
above 63%, level with 23
Attack
145
above 98%, level with 1
Melee
100
above 18%, level with 205
Defense
125
above 93%, level with 5
Work Speed
100
Support
100
above 4%, level with 258
Stamina
410
above 100%
Price
4,277
above 94%

The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.

Work Speed: every species carries the same number, so there is no place to stand.

The game's own panel carries one more number here: how much this one's stomach holds. The files have it and the pipeline stores it; this page's query does not ask for it yet. The day it does, this line goes away.

The game's own panel carries SAN here. This page cannot: SAN is a live 0-100 meter on a pal you have already caught, and the files hold no such number for a species.

The paldeck also counts how many of these you have caught. That is a number about your save, not about the species, so nothing outside your own game can tell you it.

Speed

Running
750
above 81%, level with 9
Walking
300
above 96%, level with 1
Mounted sprint
1,120
above 86%
Hauling
450
above 84%, level with 11

The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.

Running: no such number for 1 species, so they stay out of the count instead of counting as zero.

Mounted sprint: no such number for 4 species, so they stay out of the count instead of counting as zero.

Hauling: no such number for 22 species, so they stay out of the count instead of counting as zero.

Field notes

Rarity
20
Size
Huge
Nocturnal
no
Predator
no
Edible
yes

These words are ours, not the game's: Melee, Support, Price, Running, Walking, Mounted sprint, Hauling, Rarity, Size, Huge, Nocturnal, no, Predator, Edible, yes. Everything else on this page is the game's own wording.

How to get it

Breeding will not give you this one. The only pair the game names is this pal with itself, and that copies a pal you already have rather than making one.

Where these numbers came from

Game build
25247047
Last checked
Source file
Pal/Content/Pal/DataTable/Character/DT_PalMonsterParameter.uasset

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