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Palpedia No. 198

Paladius

Neutral

Once one with Necromus. Its gleaming form is free of all negative emotions. However, a glimmer of hatred can still be seen deep within its eyes.

Habitat

  • Alpha Pal · Field BossLv 604 spots1 at a timeup to 20% of that spawner

Levels, pack size and the odds are the game's own numbers, out of the spawner blueprints. Spots is how many points of that kind the map carries.

What is missing here is the name of the island. The game keeps its region shapes in the level itself, not in a table the pipeline can read, so we can tell you what kind of place and at what level, and we will not guess at which shore.

These words are ours, not the game's: After dark only, Lv. Everything else on this page is the game's own wording.

Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047

Partner Skill

Holy Knight of the Firmament

Work Suitability

What this pal works, in the game order. The number is its rank: higher works faster.

  • LumberingLv 6
  • MiningLv 6

No rank in the other 11 of the game's 13 jobs.

Element and job names here are the game's own words, pulled from the same text table the game reads, on the language of this page. Seventeen languages come out of the files; three have our prose written, so three are open.

Possible Drops

Marked rows come from this pal's Alpha Pal, the one with a skull over its head. It carries a drop table of its own, so its rows are its own too.

Stats

Health
130
above 93%, level with 8
Attack
120
above 83%, level with 14
Melee
110
above 90%, level with 13
Defense
145
above 99%
Work Speed
100
Support
100
above 4%, level with 258
Stamina
400
above 99%, level with 1
Price
4,339
above 95%, level with 1

The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.

Work Speed: every species carries the same number, so there is no place to stand.

The game's own panel carries one more number here: how much this one's stomach holds. The files have it and the pipeline stores it; this page's query does not ask for it yet. The day it does, this line goes away.

The game's own panel carries SAN here. This page cannot: SAN is a live 0-100 meter on a pal you have already caught, and the files hold no such number for a species.

The paldeck also counts how many of these you have caught. That is a number about your save, not about the species, so nothing outside your own game can tell you it.

Speed

Running
800
above 84%, level with 13
Walking
100
above 25%, level with 42
Mounted sprint
1,800
above 96%, level with 2
Hauling
450
above 84%, level with 11

The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.

Running: no such number for 1 species, so they stay out of the count instead of counting as zero.

Mounted sprint: no such number for 4 species, so they stay out of the count instead of counting as zero.

Hauling: no such number for 22 species, so they stay out of the count instead of counting as zero.

Field notes

Rarity
20
Size
Large
Nocturnal
no
Predator
no
Edible
yes

These words are ours, not the game's: Melee, Support, Price, Running, Walking, Mounted sprint, Hauling, Rarity, Size, Large, Nocturnal, no, Predator, Edible, yes. Everything else on this page is the game's own wording.

How to get it

Breeding will not give you this one. The only pair the game names is this pal with itself, and that copies a pal you already have rather than making one.

Where these numbers came from

Game build
25247047
Last checked
Source file
Pal/Content/Pal/DataTable/Character/DT_PalMonsterParameter.uasset

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