Palpedia No. 044B
Ribbuny Botan
Grass
Always wears a cheerful smile. Sometimes, thanks to Cattiva's pranks, they end up tangled in tentacles and have to fight their way out! Even in tough situations, they keep smiling cheerfully.
Habitat
- Out in the fieldLv 18–30172 spots1–2 at a timeup to 15% of that spawner
- At the end of a dungeonLv 50–5530 spots2–3 at a timeup to 6% of that spawner
- In a cageLv 50–524 spots3 at a timeup to 4% of that spawner
- Alpha Pal · At the end of a dungeonLv 56–5830 spots1 at a timeup to 6% of that spawner
- Alpha Pal · In a cageLv 534 spots1 at a timeup to 4% of that spawner
Levels, pack size and the odds are the game's own numbers, out of the spawner blueprints. Spots is how many points of that kind the map carries.
What is missing here is the name of the island. The game keeps its region shapes in the level itself, not in a table the pipeline can read, so we can tell you what kind of place and at what level, and we will not guess at which shore.
These words are ours, not the game's: Out in the field, At the end of a dungeon, In a cage, After dark only, Lv. Everything else on this page is the game's own wording.
Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047
Partner Skill
Ground 'n' Pound
Work Suitability
What this pal works, in the game order. The number is its rank: higher works faster.
- PlantingLv 2
- HandiworkLv 2
- GatheringLv 2
- TransportingLv 1
No rank in the other 9 of the game's 13 jobs.
Element and job names here are the game's own words, pulled from the same text table the game reads, on the language of this page. Seventeen languages come out of the files; three have our prose written, so three are open.
Active Skills
- Wind CutterLv 1
- Bog BlastLv 7
- Seed Machine GunLv 15
- Seed MineLv 22
- Wind EdgeLv 30
- Circle VineLv 40
- Solar BlastLv 50
- Wind BurstLv 70
Possible Drops
Marked rows come from this pal's Alpha Pal, the one with a skull over its head. It carries a drop table of its own, so its rows are its own too.
Carrot1
Carrot Seeds1
Leather1
Ribbuny Ribbon1
Ancient Civilization PartsAlpha Pal4–6
Precious PeltAlpha Pal2–3
Reward for the first win
The alpha hands this over once, the first time you beat it.
Stats
- Health
- 80
- above 23%, level with 26
- Attack
- 65
- above 2%, level with 4
- Melee
- 100
- above 18%, level with 205
- Defense
- 70
- above 4%, level with 40
- Work Speed
- 100
- Support
- 100
- above 4%, level with 258
- Stamina
- 100
- above under 1%, level with 193
- Price
- 526
- above 15%, level with 1
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Work Speed: every species carries the same number, so there is no place to stand.
The game's own panel carries one more number here: how much this one's stomach holds. The files have it and the pipeline stores it; this page's query does not ask for it yet. The day it does, this line goes away.
The game's own panel carries SAN here. This page cannot: SAN is a live 0-100 meter on a pal you have already caught, and the files hold no such number for a species.
The paldeck also counts how many of these you have caught. That is a number about your save, not about the species, so nothing outside your own game can tell you it.
Speed
- Running
- 245
- above under 1%, level with 1
- Walking
- 100
- above 25%, level with 42
- Mounted sprint
- 350
- above 0%, level with 1
- Hauling
- 172
- above 11%, level with 1
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Running: no such number for 1 species, so they stay out of the count instead of counting as zero.
Mounted sprint: no such number for 4 species, so they stay out of the count instead of counting as zero.
Hauling: no such number for 22 species, so they stay out of the count instead of counting as zero.
Field notes
- Rarity
- 1
- Size
- Tiny
- Nocturnal
- no
- Predator
- no
- Edible
- yes
These words are ours, not the game's: Melee, Support, Price, Running, Walking, Mounted sprint, Hauling, Rarity, Size, Tiny, Nocturnal, no, Predator, Edible, yes. Everything else on this page is the game's own wording.
How to get it
- Bristla×Ribbuny(this pair is written out in the game's own table)
- Azurobe×Chikipi(one of two)
- Surfent Terra×Teafant(one of two)
- Surfent Terra×Chikipi
- Penking Lux×Vixy(one of two)
- Penking Lux×Teafant
Pairs with no mark are our rule's answer: the files give the ranks, not the child.
Order: pairs written out in the game's own table first, then ours by parent rank. The same order the breeding tool uses.
All 174 pairs in the breeding tool
What comes out of it
As a parent it gives 137 different pals (bred with itself it gives itself)
Where these numbers came from
- Game build
- 25247047
- Last checked
- Source file
- Pal/Content/Pal/DataTable/Character/DT_PalMonsterParameter.uasset
