Palpedia No. 054
Univolt
Electric
It used to be considered an emissary of the Thunder God, and thus was not hunted by people. However, after witnesses observed one die from a lightning strike, its reverence faded, and it quite literally fell into the role of a workhorse.
Habitat
- Out in the fieldLv 20–8075 spots1–2 at a timeup to 4% of that spawner
- At the end of a dungeonLv 14–1730 spots2 at a timeup to 6% of that spawner
- Alpha Pal · Field BossLv 3117 spots1 at a timeup to 4% of that spawner
- Alpha Pal · At the end of a dungeonLv 17–1930 spots1 at a timeup to 6% of that spawner
- Alpha Pal · In a cageLv 316 spots1 at a timeup to 4% of that spawner
Levels, pack size and the odds are the game's own numbers, out of the spawner blueprints. Spots is how many points of that kind the map carries.
What is missing here is the name of the island. The game keeps its region shapes in the level itself, not in a table the pipeline can read, so we can tell you what kind of place and at what level, and we will not guess at which shore.
These words are ours, not the game's: Out in the field, At the end of a dungeon, In a cage, After dark only, Lv. Everything else on this page is the game's own wording.
Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047
Partner Skill
Swift Deity
Work Suitability
What this pal works, in the game order. The number is its rank: higher works faster.
- Generating ElectricityLv 3
- LumberingLv 1
No rank in the other 11 of the game's 13 jobs.
Element and job names here are the game's own words, pulled from the same text table the game reads, on the language of this page. Seventeen languages come out of the files; three have our prose written, so three are open.
Active Skills
- Spark BlastLv 1
- ShockwaveLv 7
- Lightning GaleLv 11
- Lock-on LaserLv 15
- Lightning StreakLv 22
- Tri-LightningLv 30
- Lightning StrikeLv 40
- Lightning BoltLv 50
- Thunder RailLv 70
Possible Drops
Marked rows come from this pal's Alpha Pal, the one with a skull over its head. It carries a drop table of its own, so its rows are its own too.
Electric Organ1
Horn1
Leather2
Electric Radiant Gem10–20- Decayed Ancient Relic30–50
- Dormant Ancient Relic10–20
- Gorgeous Ancient Relic4–8
- Glowing Ancient Relic2–3
- Glistening Ancient Relic1
Ancient Civilization PartsAlpha Pal4–6
Precious ClawAlpha Pal4–6
Stats
- Health
- 80
- above 23%, level with 26
- Attack
- 105
- above 59%, level with 31
- Melee
- 110
- above 90%, level with 13
- Defense
- 105
- above 70%, level with 17
- Work Speed
- 100
- Support
- 100
- above 4%, level with 258
- Stamina
- 100
- above under 1%, level with 193
- Price
- 1,388
- above 39%
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Work Speed: every species carries the same number, so there is no place to stand.
The game's own panel carries one more number here: how much this one's stomach holds. The files have it and the pipeline stores it; this page's query does not ask for it yet. The day it does, this line goes away.
The game's own panel carries SAN here. This page cannot: SAN is a live 0-100 meter on a pal you have already caught, and the files hold no such number for a species.
The paldeck also counts how many of these you have caught. That is a number about your save, not about the species, so nothing outside your own game can tell you it.
Speed
- Running
- 720
- above 78%, level with 5
- Walking
- 130
- above 50%, level with 9
- Mounted sprint
- 1,100
- above 81%, level with 11
- Hauling
- 425
- above 83%, level with 1
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Running: no such number for 1 species, so they stay out of the count instead of counting as zero.
Mounted sprint: no such number for 4 species, so they stay out of the count instead of counting as zero.
Hauling: no such number for 22 species, so they stay out of the count instead of counting as zero.
Field notes
- Rarity
- 5
- Size
- Medium
- Nocturnal
- no
- Predator
- no
- Edible
- yes
These words are ours, not the game's: Melee, Support, Price, Running, Walking, Mounted sprint, Hauling, Rarity, Size, Medium, Nocturnal, no, Predator, Edible, yes. Everything else on this page is the game's own wording.
How to get it
- Shroomer Noct×Chikipi(one of two)
- Dogen×Teafant(one of two)
- Dogen×Chikipi
- Incineram×Vixy(one of two)
- Incineram×Teafant
- Incineram×Chikipi(one of two)
Pairs with no mark are our rule's answer: the files give the ranks, not the child.
Order: pairs written out in the game's own table first, then ours by parent rank. The same order the breeding tool uses.
All 224 pairs in the breeding tool
What comes out of it
- ×Celaray→Celaray Lux(this pair is written out in the game's own table)
- ×Frostplume→Univolt Cryst(this pair is written out in the game's own table)
As a parent it gives 137 different pals (bred with itself it gives itself)
Where these numbers came from
- Game build
- 25247047
- Last checked
- Source file
- Pal/Content/Pal/DataTable/Character/DT_PalMonsterParameter.uasset