Palpedia No. 108B
Broncherry Aqua
GrassWater
Its scent drastically changes before and after pairing. It exudes a pleasing aroma before finding a partner, which is called the |Perfume of Purity.|
Habitat
- Out in the fieldLv 51–8028 spots1–3 at a timeup to 100% of that spawner
- Alpha Pal · Field BossLv 3017 spots1 at a timeup to 4% of that spawner
- Alpha Pal · In a cageLv 306 spots1 at a timeup to 4% of that spawner
Levels, pack size and the odds are the game's own numbers, out of the spawner blueprints. Spots is how many points of that kind the map carries.
What is missing here is the name of the island. The game keeps its region shapes in the level itself, not in a table the pipeline can read, so we can tell you what kind of place and at what level, and we will not guess at which shore.
These words are ours, not the game's: Out in the field, In a cage, After dark only, Lv. Everything else on this page is the game's own wording.
Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047
Partner Skill
Purity's Full Bloom
Work Suitability
What this pal works, in the game order. The number is its rank: higher works faster.
- WateringLv 5
No rank in the other 12 of the game's 13 jobs.
Element and job names here are the game's own words, pulled from the same text table the game reads, on the language of this page. Seventeen languages come out of the files; three have our prose written, so three are open.
Active Skills
- Aqua GunLv 1
- Bubble BlastLv 7
- Muscle SlamLv 15
- Seed MineLv 22
- Splash TackleLv 26
- Spine VineLv 30
- Aqua BurstLv 40
- Hydro LaserLv 50
- Geyser GushLv 70
Possible Drops
Marked rows come from this pal's Alpha Pal, the one with a skull over its head. It carries a drop table of its own, so its rows are its own too.
Broncherry Meat2
Onion Seeds1–2
Grass Radiant Gem10–20- Decayed Ancient Relic30–50
- Dormant Ancient Relic10–20
- Gorgeous Ancient Relic4–8
- Glowing Ancient Relic2–3
- Glistening Ancient Relic1
Ancient Civilization PartsAlpha Pal3–5
Precious Dragon StoneAlpha Pal3–5
Stats
- Health
- 120
- above 84%, level with 21
- Attack
- 95
- above 43%, level with 19
- Melee
- 80
- above 11%, level with 11
- Defense
- 100
- above 57%, level with 37
- Work Speed
- 100
- Support
- 120
- above 96%, level with 5
- Stamina
- 150
- above 75%, level with 8
- Price
- 2,259
- above 66%
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Work Speed: every species carries the same number, so there is no place to stand.
The game's own panel carries one more number here: how much this one's stomach holds. The files have it and the pipeline stores it; this page's query does not ask for it yet. The day it does, this line goes away.
The game's own panel carries SAN here. This page cannot: SAN is a live 0-100 meter on a pal you have already caught, and the files hold no such number for a species.
The paldeck also counts how many of these you have caught. That is a number about your save, not about the species, so nothing outside your own game can tell you it.
Speed
- Running
- 550
- above 45%, level with 20
- Walking
- 75
- above 16%, level with 2
- Mounted sprint
- 1,020
- above 73%, level with 3
- Hauling
- 200
- above 17%, level with 16
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Running: no such number for 1 species, so they stay out of the count instead of counting as zero.
Mounted sprint: no such number for 4 species, so they stay out of the count instead of counting as zero.
Hauling: no such number for 22 species, so they stay out of the count instead of counting as zero.
Field notes
- Rarity
- 8
- Size
- Huge
- Nocturnal
- no
- Predator
- no
- Edible
- yes
These words are ours, not the game's: Melee, Support, Price, Running, Walking, Mounted sprint, Hauling, Rarity, Size, Huge, Nocturnal, no, Predator, Edible, yes. Everything else on this page is the game's own wording.
How to get it
- Fuack×Broncherry(this pair is written out in the game's own table)
- Aegidron×Grintale(one of two)
- Aegidron×Munchill
- Aegidron×Gorirat(one of two)
- Eidrolon Ignis×Lunaris(one of two)
- Eidrolon Ignis×Elgrove
Pairs with no mark are our rule's answer: the files give the ranks, not the child.
Order: pairs written out in the game's own table first, then ours by parent rank. The same order the breeding tool uses.
All 197 pairs in the breeding tool
What comes out of it
As a parent it gives 132 different pals (bred with itself it gives itself)
Where these numbers came from
- Game build
- 25247047
- Last checked
- Source file
- Pal/Content/Pal/DataTable/Character/DT_PalMonsterParameter.uasset