Palpedia No. 095
Foxcicle
Ice
On nights when the aurora is visible, it looks up towards the sky and begins to howl a beautiful song. This does, however, leave it vulnerable to attacks from enemies.
Habitat
- Out in the fieldLv 30–37187 spots1–3 at a timeup to 20% of that spawner
- Alpha Pal · Field BossLv 1517 spots1 at a timeup to 4% of that spawner
- Alpha Pal · In a cageLv 156 spots1 at a timeup to 4% of that spawner
Levels, pack size and the odds are the game's own numbers, out of the spawner blueprints. Spots is how many points of that kind the map carries.
What is missing here is the name of the island. The game keeps its region shapes in the level itself, not in a table the pipeline can read, so we can tell you what kind of place and at what level, and we will not guess at which shore.
These words are ours, not the game's: Out in the field, In a cage, After dark only, Lv. Everything else on this page is the game's own wording.
Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047
Partner Skill
Aurora Guide
Work Suitability
What this pal works, in the game order. The number is its rank: higher works faster.
- CoolingLv 4
- FarmingLv 3
No rank in the other 11 of the game's 13 jobs.
Element and job names here are the game's own words, pulled from the same text table the game reads, on the language of this page. Seventeen languages come out of the files; three have our prose written, so three are open.
Active Skills
- Air CannonLv 1
- Ice MissileLv 7
- Icicle CutterLv 15
- Spirit FlameLv 22
- IcebergLv 30
- Crystal BreathLv 40
- Blizzard SpikeLv 50
- Diamond RainLv 70
Possible Drops
Marked rows come from this pal's Alpha Pal, the one with a skull over its head. It carries a drop table of its own, so its rows are its own too.
Ice Organ2–3
Leather1
Ancient Civilization PartsAlpha Pal6–8
Precious PeltAlpha Pal6–8
Stats
- Health
- 90
- above 35%, level with 33
- Attack
- 95
- above 43%, level with 19
- Melee
- 100
- above 18%, level with 205
- Defense
- 105
- above 70%, level with 17
- Work Speed
- 100
- Support
- 100
- above 4%, level with 258
- Stamina
- 100
- above under 1%, level with 193
- Price
- 1,543
- above 42%, level with 3
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Work Speed: every species carries the same number, so there is no place to stand.
The game's own panel carries one more number here: how much this one's stomach holds. The files have it and the pipeline stores it; this page's query does not ask for it yet. The day it does, this line goes away.
The game's own panel carries SAN here. This page cannot: SAN is a live 0-100 meter on a pal you have already caught, and the files hold no such number for a species.
The paldeck also counts how many of these you have caught. That is a number about your save, not about the species, so nothing outside your own game can tell you it.
Speed
- Running
- 600
- above 53%, level with 34
- Walking
- 130
- above 50%, level with 9
- Mounted sprint
- 750
- above 46%, level with 11
- Hauling
- 315
- above 56%, level with 1
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Running: no such number for 1 species, so they stay out of the count instead of counting as zero.
Mounted sprint: no such number for 4 species, so they stay out of the count instead of counting as zero.
Hauling: no such number for 22 species, so they stay out of the count instead of counting as zero.
Field notes
- Rarity
- 5
- Size
- Small
- Nocturnal
- no
- Predator
- no
- Edible
- yes
These words are ours, not the game's: Melee, Support, Price, Running, Walking, Mounted sprint, Hauling, Rarity, Size, Small, Nocturnal, no, Predator, Edible, yes. Everything else on this page is the game's own wording.
How to get it
- Prixter Lux×Chikipi(one of two)
- Frostplume×Teafant(one of two)
- Frostplume×Chikipi
- Sekhmet×Vixy(one of two)
- Sekhmet×Teafant
- Sekhmet×Chikipi(one of two)
Pairs with no mark are our rule's answer: the files give the ranks, not the child.
Order: pairs written out in the game's own table first, then ours by parent rank. The same order the breeding tool uses.
All 295 pairs in the breeding tool
What comes out of it
- ×Reptyro→Reptyro Cryst(this pair is written out in the game's own table)
- ×Rayhound→Rayhound Cryst(this pair is written out in the game's own table)
- ×Vanwyrm→Vanwyrm Cryst(this pair is written out in the game's own table)
As a parent it gives 137 different pals (bred with itself it gives itself)
Where these numbers came from
- Game build
- 25247047
- Last checked
- Source file
- Pal/Content/Pal/DataTable/Character/DT_PalMonsterParameter.uasset