Palpedia No. 064
Vanwyrm
FireDark
The melodies of a flute made from the exoskeleton of a Vanwyrm are said to cross whole mountain ranges. In ages past, such flutes were used to signal an attack.
Habitat
- Out in the fieldLv 20–63548 spots1–3 at a timeup to 18% of that spawner
- At the end of a dungeonLv 32–3515 spots2 at a timeup to 6% of that spawner
- Alpha Pal · At the end of a dungeonLv 36–3815 spots1 at a timeup to 6% of that spawner
Levels, pack size and the odds are the game's own numbers, out of the spawner blueprints. Spots is how many points of that kind the map carries.
What is missing here is the name of the island. The game keeps its region shapes in the level itself, not in a table the pipeline can read, so we can tell you what kind of place and at what level, and we will not guess at which shore.
These words are ours, not the game's: Out in the field, At the end of a dungeon, After dark only, Lv. Everything else on this page is the game's own wording.
Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047
Partner Skill
Aerial Marauder
Work Suitability
What this pal works, in the game order. The number is its rank: higher works faster.
- KindlingLv 2
- TransportingLv 3
No rank in the other 11 of the game's 13 jobs.
Element and job names here are the game's own words, pulled from the same text table the game reads, on the language of this page. Seventeen languages come out of the files; three have our prose written, so three are open.
Active Skills
- Air CannonLv 1
- Ignis BlastLv 7
- Spirit FireLv 15
- Ignis BreathLv 22
- Flame BreathLv 26
- Nightmare BallLv 30
- Fire BallLv 40
- Dark LaserLv 50
- Dark WhispLv 70
Possible Drops
Marked rows come from this pal's Alpha Pal, the one with a skull over its head. It carries a drop table of its own, so its rows are its own too.
Bone1–2
Gold Coin10–40
Ruby1–2
Ancient Civilization PartsAlpha Pal4–6
Precious PlumeAlpha Pal4–6
Giant Pal SoulAlpha Pal1
Predator CoreAlpha Pal1
Stats
- Health
- 90
- above 35%, level with 33
- Attack
- 115
- above 76%, level with 21
- Melee
- 100
- above 18%, level with 205
- Defense
- 90
- above 41%, level with 36
- Work Speed
- 100
- Support
- 100
- above 4%, level with 258
- Stamina
- 150
- above 75%, level with 8
- Price
- 1,464
- above 40%, level with 2
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Work Speed: every species carries the same number, so there is no place to stand.
The game's own panel carries one more number here: how much this one's stomach holds. The files have it and the pipeline stores it; this page's query does not ask for it yet. The day it does, this line goes away.
The game's own panel carries SAN here. This page cannot: SAN is a live 0-100 meter on a pal you have already caught, and the files hold no such number for a species.
The paldeck also counts how many of these you have caught. That is a number about your save, not about the species, so nothing outside your own game can tell you it.
Speed
- Running
- 700
- above 68%, level with 27
- Walking
- 350
- above 97%, level with 2
- Mounted sprint
- 850
- above 57%, level with 4
- Hauling
- 475
- above 93%, level with 1
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Running: no such number for 1 species, so they stay out of the count instead of counting as zero.
Mounted sprint: no such number for 4 species, so they stay out of the count instead of counting as zero.
Hauling: no such number for 22 species, so they stay out of the count instead of counting as zero.
Field notes
- Rarity
- 5
- Size
- Large
- Nocturnal
- yes
- Predator
- yes
- Edible
- yes
These words are ours, not the game's: Melee, Support, Price, Running, Walking, Mounted sprint, Hauling, Rarity, Size, Large, Nocturnal, yes, Predator, Edible. Everything else on this page is the game's own wording.
Predator encounter
The game also puts this species into the world as a Predator: the same pal, with its numbers turned up.
- Level
- 25
- When
- Any hour
- How many at once
- 1
- Damage it deals
- 1.5×
- Health on its own row
- 108
What it brings that the ordinary one does not
- Predator Surgelearned at 10
- Predator Marklearned at 20
Read that health against the one above, not instead of it. Its own row carries 108 where this page prints 90; the game multiplies that by 2 for the fight, and it takes 5× less damage on top. Against the number above, that is about 12× as much to get through (computed).
Where it stands, the game does not say: it declares this encounter and then places it nowhere, in no row of the placement table. That is a silence in the files, not a gap in our reading.
These words are ours, not the game's: Predator encounter, Level, When, How many at once, Damage it deals, Health on its own row, What it brings that the ordinary one does not. Everything else on this page is the game's own wording.
Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047
How to get it
- Knocklem Ignis×Chikipi(one of two)
- Ophydia×Vixy(one of two)
- Ophydia×Teafant
- Ophydia×Chikipi(one of two)
- Dualith Noct×Mau(one of two)
- Dualith Noct×Lamball
Pairs with no mark are our rule's answer: the files give the ranks, not the child.
Order: pairs written out in the game's own table first, then ours by parent rank. The same order the breeding tool uses.
All 335 pairs in the breeding tool
What comes out of it
- ×Foxcicle→Vanwyrm Cryst(this pair is written out in the game's own table)
As a parent it gives 130 different pals (bred with itself it gives itself)
Where these numbers came from
- Game build
- 25247047
- Last checked
- Source file
- Pal/Content/Pal/DataTable/Character/DT_PalMonsterParameter.uasset