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Palpedia No. 154

Gildane

Ground

During the golden age of alchemy on the island, its ever-glowing golden fur was highly prized as a catalyst for transmuting gold. In time, a remarkable revelation was made: the same golden hue could be achieved simply by processing its mane.

Habitat

  • Out in the fieldLv 53–66353 spots1 at a timeup to 15% of that spawner
  • Field BossLv 552 spots2 at a timeup to 50% of that spawner
  • Alpha Pal · Field BossLv 632 spots1 at a timeup to 50% of that spawner
  • Alpha Pal · At the end of a dungeonLv 56–5830 spots1 at a timeup to 6% of that spawner
  • Alpha Pal · In a cageLv 584 spots1 at a timeup to 4% of that spawner

Levels, pack size and the odds are the game's own numbers, out of the spawner blueprints. Spots is how many points of that kind the map carries.

What is missing here is the name of the island. The game keeps its region shapes in the level itself, not in a table the pipeline can read, so we can tell you what kind of place and at what level, and we will not guess at which shore.

These words are ours, not the game's: Out in the field, At the end of a dungeon, In a cage, After dark only, Lv. Everything else on this page is the game's own wording.

Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047

Partner Skill

Sandstorm's Blessing

Work Suitability

What this pal works, in the game order. The number is its rank: higher works faster.

  • GatheringLv 5

No rank in the other 12 of the game's 13 jobs.

Element and job names here are the game's own words, pulled from the same text table the game reads, on the language of this page. Seventeen languages come out of the files; three have our prose written, so three are open.

Possible Drops

Marked rows come from this pal's Alpha Pal, the one with a skull over its head. It carries a drop table of its own, so its rows are its own too.

Reward for the first win

The alpha hands this over once, the first time you beat it.

Stats

Health
120
above 84%, level with 21
Attack
110
above 70%, level with 15
Melee
100
above 18%, level with 205
Defense
110
above 76%, level with 17
Work Speed
100
Support
100
above 4%, level with 258
Stamina
200
above 83%, level with 7
Price
2,622
above 76%

The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.

Work Speed: every species carries the same number, so there is no place to stand.

The game's own panel carries one more number here: how much this one's stomach holds. The files have it and the pipeline stores it; this page's query does not ask for it yet. The day it does, this line goes away.

The game's own panel carries SAN here. This page cannot: SAN is a live 0-100 meter on a pal you have already caught, and the files hold no such number for a species.

The paldeck also counts how many of these you have caught. That is a number about your save, not about the species, so nothing outside your own game can tell you it.

Speed

Running
840
above 89%
Walking
270
above 95%
Mounted sprint
1,260
above 93%, level with 1
Hauling
—
The game files carry no such number for this one.

The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.

Running: no such number for 1 species, so they stay out of the count instead of counting as zero.

Mounted sprint: no such number for 4 species, so they stay out of the count instead of counting as zero.

Hauling: no such number for 22 species, so they stay out of the count instead of counting as zero.

Field notes

Rarity
8
Size
Large
Nocturnal
no
Predator
no
Edible
yes

These words are ours, not the game's: Melee, Support, Price, Running, Walking, Mounted sprint, Hauling, Rarity, Size, Large, Nocturnal, no, Predator, Edible, yes. Everything else on this page is the game's own wording.

Predator encounter

The game also puts this species into the world as a Predator: the same pal, with its numbers turned up.

Level
48
When
Any hour
How many at once
1
Damage it deals
2×
Health on its own row
144

What it brings that the ordinary one does not

Read that health against the one above, not instead of it. Its own row carries 144 where this page prints 120; the game multiplies that by 2 for the fight, and it takes 5× less damage on top. Against the number above, that is about 12× as much to get through (computed).

Where it stands, the game does not say: it declares this encounter and then places it nowhere, in no row of the placement table. That is a silence in the files, not a gap in our reading.

These words are ours, not the game's: Predator encounter, Level, When, How many at once, Damage it deals, Health on its own row, What it brings that the ordinary one does not. Everything else on this page is the game's own wording.

Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047

How to get it

Pairs with no mark are our rule's answer: the files give the ranks, not the child.

Order: pairs written out in the game's own table first, then ours by parent rank. The same order the breeding tool uses.

All 99 pairs in the breeding tool

What comes out of it

As a parent it gives 128 different pals (bred with itself it gives itself)

Where these numbers came from

Game build
25247047
Last checked
Source file
Pal/Content/Pal/DataTable/Character/DT_PalMonsterParameter.uasset

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