Palpedia No. 102B
Mossanda Lux
Electric
A Pal whose power is truly shocking. By altering the electrical currents in its body, this Pal's been able to overload its own strength. When it comes to sheer power, this Pal may be top of the list.
Habitat
- Out in the fieldLv 70–8061 spots1 at a timeup to 35% of that spawner
- Inside a dungeonLv 35–3730 spots1–2 at a timeup to 17% of that spawner
- Alpha Pal · Field BossLv 3117 spots1 at a timeup to 4% of that spawner
- Alpha Pal · In a cageLv 316 spots1 at a timeup to 4% of that spawner
Levels, pack size and the odds are the game's own numbers, out of the spawner blueprints. Spots is how many points of that kind the map carries.
What is missing here is the name of the island. The game keeps its region shapes in the level itself, not in a table the pipeline can read, so we can tell you what kind of place and at what level, and we will not guess at which shore.
These words are ours, not the game's: Out in the field, Inside a dungeon, In a cage, After dark only, Lv. Everything else on this page is the game's own wording.
Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047
Partner Skill
Grenadier Panda
Work Suitability
What this pal works, in the game order. The number is its rank: higher works faster.
- Generating ElectricityLv 4
- HandiworkLv 3
- LumberingLv 4
- TransportingLv 4
No rank in the other 9 of the game's 13 jobs.
Element and job names here are the game's own words, pulled from the same text table the game reads, on the language of this page. Seventeen languages come out of the files; three have our prose written, so three are open.
Active Skills
- Spark BlastLv 1
- ShockwaveLv 7
- Lightning StreakLv 15
- Blast PunchLv 22
- Tri-LightningLv 30
- Lightning StrikeLv 40
- Lightning BoltLv 50
- Thunder RailLv 70
Possible Drops
Marked rows come from this pal's Alpha Pal, the one with a skull over its head. It carries a drop table of its own, so its rows are its own too.
Electric Organ1–2
Leather2–3
Electric Radiant Gem10–20
Hardwood1–3
World Tree Holy Water2–4- Decayed Ancient Relic30–50
- Dormant Ancient Relic10–20
- Gorgeous Ancient Relic4–8
- Glowing Ancient Relic2–3
- Glistening Ancient Relic1
Ancient Civilization PartsAlpha Pal4–6
Precious PeltAlpha Pal4–6
Stats
- Health
- 100
- above 53%, level with 26
- Attack
- 100
- above 50%, level with 24
- Melee
- 100
- above 18%, level with 205
- Defense
- 100
- above 57%, level with 37
- Work Speed
- 100
- Support
- 100
- above 4%, level with 258
- Stamina
- 130
- above 70%, level with 8
- Price
- 1,806
- above 53%, level with 2
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Work Speed: every species carries the same number, so there is no place to stand.
The game's own panel carries one more number here: how much this one's stomach holds. The files have it and the pipeline stores it; this page's query does not ask for it yet. The day it does, this line goes away.
The game's own panel carries SAN here. This page cannot: SAN is a live 0-100 meter on a pal you have already caught, and the files hold no such number for a species.
The paldeck also counts how many of these you have caught. That is a number about your save, not about the species, so nothing outside your own game can tell you it.
Speed
- Running
- 600
- above 53%, level with 34
- Walking
- 100
- above 25%, level with 42
- Mounted sprint
- 1,000
- above 67%, level with 17
- Hauling
- 275
- above 42%, level with 6
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Running: no such number for 1 species, so they stay out of the count instead of counting as zero.
Mounted sprint: no such number for 4 species, so they stay out of the count instead of counting as zero.
Hauling: no such number for 22 species, so they stay out of the count instead of counting as zero.
Field notes
- Rarity
- 7
- Size
- Large
- Nocturnal
- no
- Predator
- no
- Edible
- yes
These words are ours, not the game's: Melee, Support, Price, Running, Walking, Mounted sprint, Hauling, Rarity, Size, Large, Nocturnal, no, Predator, Edible, yes. Everything else on this page is the game's own wording.
How to get it
- Grizzbolt×Mossanda(this pair is written out in the game's own table)
- Aegidron×Swee(one of two)
- Aegidron×Jolthog Cryst
- Aegidron×Ribbuny(one of two)
- Eidrolon Ignis×Tocotoco(one of two)
- Eidrolon Ignis×Celaray
Pairs with no mark are our rule's answer: the files give the ranks, not the child.
Order: pairs written out in the game's own table first, then ours by parent rank. The same order the breeding tool uses.
All 297 pairs in the breeding tool
What comes out of it
As a parent it gives 130 different pals (bred with itself it gives itself)
Rows behind this species
The game keeps more than one row for most pals: alphas, tower and raid versions, quest copies. They carry the same index number, so they share this page instead of getting near identical ones.
- Base rowMossanda LuxHealth 100Melee 100Defense 100
- Tower bossMossanda LuxHealth 100Melee 100Defense 100
Where these numbers came from
- Game build
- 25247047
- Last checked
- Source file
- Pal/Content/Pal/DataTable/Character/DT_PalMonsterParameter.uasset