Palpedia No. 170
Lapure
Neutral
It uses the long, flowing fur on its hands to attract attention, always taking the utmost care to keep them maintained. Highly sensitive to dirt and meticulously clean, kicking up dust nearby will invite a very disgusted glare.
Habitat
- Out in the fieldLv 65–6629 spots1 at a timeup to 48% of that spawner
- Inside a dungeonLv 65–691 spots1 at a timeup to 20% of that spawner
Levels, pack size and the odds are the game's own numbers, out of the spawner blueprints. Spots is how many points of that kind the map carries.
What is missing here is the name of the island. The game keeps its region shapes in the level itself, not in a table the pipeline can read, so we can tell you what kind of place and at what level, and we will not guess at which shore.
These words are ours, not the game's: Out in the field, Inside a dungeon, After dark only, Lv. Everything else on this page is the game's own wording.
Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047
Partner Skill
Long-Sleeved Hurray
Work Suitability
What this pal works, in the game order. The number is its rank: higher works faster.
- HandiworkLv 6
- GatheringLv 5
No rank in the other 11 of the game's 13 jobs.
Element and job names here are the game's own words, pulled from the same text table the game reads, on the language of this page. Seventeen languages come out of the files; three have our prose written, so three are open.
Active Skills
- Power ShotLv 1
- Bubble BlastLv 7
- Power BombLv 15
- Air BladeLv 22
- Curtain SplashLv 30
- Hydro SlicerLv 40
- Pal BlastLv 50
- Holy BurstLv 70
Possible Drops
Marked rows come from this pal's Alpha Pal, the one with a skull over its head. It carries a drop table of its own, so its rows are its own too.
Leather2–3
Ancient Civilization PartsAlpha Pal2–3
Precious PeltAlpha Pal2–3
Stats
- Health
- 105
- above 63%, level with 23
- Attack
- 100
- above 50%, level with 24
- Melee
- 100
- above 18%, level with 205
- Defense
- 100
- above 57%, level with 37
- Work Speed
- 100
- Support
- 100
- above 4%, level with 258
- Stamina
- 100
- above under 1%, level with 193
- Price
- 2,464
- above 72%
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Work Speed: every species carries the same number, so there is no place to stand.
The game's own panel carries one more number here: how much this one's stomach holds. The files have it and the pipeline stores it; this page's query does not ask for it yet. The day it does, this line goes away.
The game's own panel carries SAN here. This page cannot: SAN is a live 0-100 meter on a pal you have already caught, and the files hold no such number for a species.
The paldeck also counts how many of these you have caught. That is a number about your save, not about the species, so nothing outside your own game can tell you it.
Speed
- Running
- 600
- above 53%, level with 34
- Walking
- 40
- above under 1%, level with 4
- Mounted sprint
- 700
- above 39%, level with 15
- Hauling
- 100
- above 1%, level with 3
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Running: no such number for 1 species, so they stay out of the count instead of counting as zero.
Mounted sprint: no such number for 4 species, so they stay out of the count instead of counting as zero.
Hauling: no such number for 22 species, so they stay out of the count instead of counting as zero.
Field notes
- Rarity
- 4
- Size
- Medium
- Nocturnal
- no
- Predator
- no
- Edible
- yes
These words are ours, not the game's: Melee, Support, Price, Running, Walking, Mounted sprint, Hauling, Rarity, Size, Medium, Nocturnal, no, Predator, Edible, yes. Everything else on this page is the game's own wording.
How to get it
- Aegidron×Needoll Noct(one of two)
- Aegidron×Skutlass Ignis
- Aegidron×Rayhound Cryst(one of two)
- Eidrolon Ignis×Incineram(one of two)
- Eidrolon Ignis×Vaelet
- Eidrolon Ignis×Wixen Noct(one of two)
Pairs with no mark are our rule's answer: the files give the ranks, not the child.
Order: pairs written out in the game's own table first, then ours by parent rank. The same order the breeding tool uses.
All 132 pairs in the breeding tool
What comes out of it
- ×Sibelyx→Sibelyx Primo(this pair is written out in the game's own table)
As a parent it gives 126 different pals (bred with itself it gives itself)
Where these numbers came from
- Game build
- 25247047
- Last checked
- Source file
- Pal/Content/Pal/DataTable/Character/DT_PalMonsterParameter.uasset