Palpedia No. 116
Sibelyx
Ice
A Pal that likes the rain, and will often bask in rain showers until the weather clears up. On rainy days, Foxparks can often be found taking shelter beneath it.
Habitat
- Out in the fieldLv 36–4048 spots1–2 at a timeup to 17% of that spawner
- Inside a dungeonLv 38–4230 spots1–2 at a timeup to 20% of that spawner
- Alpha Pal · Field BossLv 402 spots1 at a timeup to 14% of that spawner
- Alpha Pal · At the end of a dungeonLv 42–4515 spots1 at a timeup to 5% of that spawner
- Alpha Pal · In a cageLv 405 spots1 at a timeup to 14% of that spawner
Levels, pack size and the odds are the game's own numbers, out of the spawner blueprints. Spots is how many points of that kind the map carries.
What is missing here is the name of the island. The game keeps its region shapes in the level itself, not in a table the pipeline can read, so we can tell you what kind of place and at what level, and we will not guess at which shore.
These words are ours, not the game's: Out in the field, Inside a dungeon, At the end of a dungeon, In a cage, After dark only, Lv. Everything else on this page is the game's own wording.
Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047
Partner Skill
Silk Shroud
Work Suitability
What this pal works, in the game order. The number is its rank: higher works faster.
- Medicine ProductionLv 3
- CoolingLv 3
- FarmingLv 3
No rank in the other 10 of the game's 13 jobs.
Element and job names here are the game's own words, pulled from the same text table the game reads, on the language of this page. Seventeen languages come out of the files; three have our prose written, so three are open.
Active Skills
- Ice MissileLv 1
- Icicle CutterLv 7
- IcebergLv 15
- Crystal BreathLv 22
- Spirit FlameLv 30
- Aqua BurstLv 40
- Blizzard SpikeLv 50
- Diamond RainLv 70
Possible Drops
Marked rows come from this pal's Alpha Pal, the one with a skull over its head. It carries a drop table of its own, so its rows are its own too.
High Quality Cloth1
Ice Organ2–3
Ancient Civilization PartsAlpha Pal5–6
Precious PeltAlpha Pal5–6
Stats
- Health
- 110
- above 71%, level with 29
- Attack
- 90
- above 36%, level with 21
- Melee
- 90
- above 16%, level with 7
- Defense
- 100
- above 57%, level with 37
- Work Speed
- 100
- Support
- 90
- above 3%, level with 4
- Stamina
- 100
- above under 1%, level with 193
- Price
- 1,589
- above 44%
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Work Speed: every species carries the same number, so there is no place to stand.
The game's own panel carries one more number here: how much this one's stomach holds. The files have it and the pipeline stores it; this page's query does not ask for it yet. The day it does, this line goes away.
The game's own panel carries SAN here. This page cannot: SAN is a live 0-100 meter on a pal you have already caught, and the files hold no such number for a species.
The paldeck also counts how many of these you have caught. That is a number about your save, not about the species, so nothing outside your own game can tell you it.
Speed
- Running
- 400
- above 18%, level with 34
- Walking
- 100
- above 25%, level with 42
- Mounted sprint
- 550
- above 15%, level with 38
- Hauling
- 250
- above 32%, level with 16
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Running: no such number for 1 species, so they stay out of the count instead of counting as zero.
Mounted sprint: no such number for 4 species, so they stay out of the count instead of counting as zero.
Hauling: no such number for 22 species, so they stay out of the count instead of counting as zero.
Field notes
- Rarity
- 7
- Size
- Large
- Nocturnal
- no
- Predator
- no
- Edible
- yes
These words are ours, not the game's: Melee, Support, Price, Running, Walking, Mounted sprint, Hauling, Rarity, Size, Large, Nocturnal, no, Predator, Edible, yes. Everything else on this page is the game's own wording.
How to get it
- Roujay×Chikipi(one of two)
- Univolt Cryst×Teafant(one of two)
- Univolt Cryst×Chikipi
- Silvegis×Lamball(one of two)
- Silvegis×Vixy
- Silvegis×Teafant
Pairs with no mark are our rule's answer: the files give the ranks, not the child.
Order: pairs written out in the game's own table first, then ours by parent rank. The same order the breeding tool uses.
All 426 pairs in the breeding tool
What comes out of it
- ×Lapure→Sibelyx Primo(this pair is written out in the game's own table)
As a parent it gives 135 different pals (bred with itself it gives itself)
Where these numbers came from
- Game build
- 25247047
- Last checked
- Source file
- Pal/Content/Pal/DataTable/Character/DT_PalMonsterParameter.uasset