Palpedia No. 160
Silvegis
Dragon
The metallic components around its neck possess magnetic properties. If the leg pieces get too close, they cling to it. When metal debris builds up on its neck, it grudgingly begins cleaning, and grows frustrated when they won't come off easily.
Habitat
- Out in the fieldLv 8021 spots1 at a timeup to 0% of that spawner
- Alpha Pal · Field BossLv 622 spots1 at a timeup to 50% of that spawner
- Alpha Pal · In a cageLv 594 spots1 at a timeup to 4% of that spawner
Levels, pack size and the odds are the game's own numbers, out of the spawner blueprints. Spots is how many points of that kind the map carries.
What is missing here is the name of the island. The game keeps its region shapes in the level itself, not in a table the pipeline can read, so we can tell you what kind of place and at what level, and we will not guess at which shore.
These words are ours, not the game's: Out in the field, In a cage, After dark only, Lv. Everything else on this page is the game's own wording.
Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047
Partner Skill
Aegis Shield
Work Suitability
What this pal works, in the game order. The number is its rank: higher works faster.
- LumberingLv 6
No rank in the other 12 of the game's 13 jobs.
Element and job names here are the game's own words, pulled from the same text table the game reads, on the language of this page. Seventeen languages come out of the files; three have our prose written, so three are open.
Active Skills
- Dragon CannonLv 1
- Icicle CutterLv 7
- IcebergLv 15
- Dragon BreathLv 22
- Blast CannonLv 30
- Charge CannonLv 40
- Aegis ChargeLv 50
- Dragon MeteorLv 70
Possible Drops
Marked rows come from this pal's Alpha Pal, the one with a skull over its head. It carries a drop table of its own, so its rows are its own too.
Chromite2–3
Dragon Radiant Gem10–20- Decayed Ancient Relic30–50
- Dormant Ancient Relic10–20
- Gorgeous Ancient Relic4–8
- Glowing Ancient Relic2–3
- Glistening Ancient Relic1
ChromiteAlpha Pal2–3
Ancient Civilization PartsAlpha Pal7–8
Precious Dragon StoneAlpha Pal2–3
Giant Pal SoulAlpha Pal4
Predator CoreAlpha Pal4
Stats
- Health
- 120
- above 84%, level with 21
- Attack
- 110
- above 70%, level with 15
- Melee
- 100
- above 18%, level with 205
- Defense
- 115
- above 82%, level with 8
- Work Speed
- 100
- Support
- 100
- above 4%, level with 258
- Stamina
- 280
- above 95%
- Price
- 3,710
- above 90%
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Work Speed: every species carries the same number, so there is no place to stand.
The game's own panel carries one more number here: how much this one's stomach holds. The files have it and the pipeline stores it; this page's query does not ask for it yet. The day it does, this line goes away.
The game's own panel carries SAN here. This page cannot: SAN is a live 0-100 meter on a pal you have already caught, and the files hold no such number for a species.
The paldeck also counts how many of these you have caught. That is a number about your save, not about the species, so nothing outside your own game can tell you it.
Speed
- Running
- 700
- above 68%, level with 27
- Walking
- 150
- above 59%, level with 34
- Mounted sprint
- 1,050
- above 77%, level with 10
- Hauling
- —
- The game files carry no such number for this one.
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Running: no such number for 1 species, so they stay out of the count instead of counting as zero.
Mounted sprint: no such number for 4 species, so they stay out of the count instead of counting as zero.
Hauling: no such number for 22 species, so they stay out of the count instead of counting as zero.
Field notes
- Rarity
- 8
- Size
- Large
- Nocturnal
- no
- Predator
- no
- Edible
- yes
These words are ours, not the game's: Melee, Support, Price, Running, Walking, Mounted sprint, Hauling, Rarity, Size, Large, Nocturnal, no, Predator, Edible, yes. Everything else on this page is the game's own wording.
How to get it
- Aegidron×Mammorest Cryst(one of two)
- Aegidron×Broncherry Aqua
- Aegidron×Relaxaurus
- Aegidron×Polapup Terra(one of two)
- Eidrolon Ignis×Helzephyr Lux(one of two)
- Eidrolon Ignis×Venusa
Pairs with no mark are our rule's answer: the files give the ranks, not the child.
Order: pairs written out in the game's own table first, then ours by parent rank. The same order the breeding tool uses.
All 82 pairs in the breeding tool
What comes out of it
As a parent it gives 126 different pals (bred with itself it gives itself)
Where these numbers came from
- Game build
- 25247047
- Last checked
- Source file
- Pal/Content/Pal/DataTable/Character/DT_PalMonsterParameter.uasset