Palpedia No. 177
Roujay
Dark
A thief by nature, it snatches items when no one is looking. No reason to be concerned when caught in the act. Once it swiftly steals your eyes, you won’t be seeing anything anyway.
Habitat
- Out in the fieldLv 74–7880 spots1–2 at a timeup to 44% of that spawner
Levels, pack size and the odds are the game's own numbers, out of the spawner blueprints. Spots is how many points of that kind the map carries.
What is missing here is the name of the island. The game keeps its region shapes in the level itself, not in a table the pipeline can read, so we can tell you what kind of place and at what level, and we will not guess at which shore.
These words are ours, not the game's: Out in the field, After dark only, Lv. Everything else on this page is the game's own wording.
Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047
Partner Skill
Dark-Nester
Work Suitability
What this pal works, in the game order. The number is its rank: higher works faster.
- GatheringLv 5
- TransportingLv 5
No rank in the other 11 of the game's 13 jobs.
Element and job names here are the game's own words, pulled from the same text table the game reads, on the language of this page. Seventeen languages come out of the files; three have our prose written, so three are open.
Active Skills
- Umbral SurgeLv 1
- Dark CannonLv 7
- Dark ArrowLv 15
- Air BladeLv 22
- Nightmare BallLv 30
- ApocalypseLv 40
- Dark LaserLv 50
- Dark WhispLv 70
Possible Drops
Marked rows come from this pal's Alpha Pal, the one with a skull over its head. It carries a drop table of its own, so its rows are its own too.
Leather3–4
Dark Radiant Gem1–3
Ruby1–2
World Tree Holy Water2–4- Decayed Ancient Relic1–10
- Dormant Ancient Relic1–5
- Gorgeous Ancient Relic1–3
- Glowing Ancient Relic1–2
- Glistening Ancient Relic1
Dark Radiant GemAlpha Pal1–3
Ancient Civilization PartsAlpha Pal4–6
Precious PlumeAlpha Pal2–3
World Tree Holy WaterAlpha Pal20–30- Decayed Ancient RelicAlpha Pal1–10
- Dormant Ancient RelicAlpha Pal1–5
- Gorgeous Ancient RelicAlpha Pal1–3
- Glowing Ancient RelicAlpha Pal1–2
- Glistening Ancient RelicAlpha Pal1
Stats
- Health
- 110
- above 71%, level with 29
- Attack
- 115
- above 76%, level with 21
- Melee
- 100
- above 18%, level with 205
- Defense
- 95
- above 54%, level with 8
- Work Speed
- 100
- Support
- 100
- above 4%, level with 258
- Stamina
- 200
- above 83%, level with 7
- Price
- 2,263
- above 66%, level with 2
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Work Speed: every species carries the same number, so there is no place to stand.
The game's own panel carries one more number here: how much this one's stomach holds. The files have it and the pipeline stores it; this page's query does not ask for it yet. The day it does, this line goes away.
The game's own panel carries SAN here. This page cannot: SAN is a live 0-100 meter on a pal you have already caught, and the files hold no such number for a species.
The paldeck also counts how many of these you have caught. That is a number about your save, not about the species, so nothing outside your own game can tell you it.
Speed
- Running
- 950
- above 94%
- Walking
- 170
- above 74%, level with 2
- Mounted sprint
- 1,350
- above 95%
- Hauling
- 450
- above 84%, level with 11
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Running: no such number for 1 species, so they stay out of the count instead of counting as zero.
Mounted sprint: no such number for 4 species, so they stay out of the count instead of counting as zero.
Hauling: no such number for 22 species, so they stay out of the count instead of counting as zero.
Field notes
- Rarity
- 5
- Size
- Medium
- Nocturnal
- yes
- Predator
- no
- Edible
- yes
These words are ours, not the game's: Melee, Support, Price, Running, Walking, Mounted sprint, Hauling, Rarity, Size, Medium, Nocturnal, yes, Predator, no, Edible. Everything else on this page is the game's own wording.
How to get it
- Aegidron×Braloha
- Aegidron×Cryolinx(one of two)
- Jormuntide Ignis×Ghangler(one of two)
- Jormuntide Ignis×Loomen
- Jormuntide Ignis×Fenglope Lux(one of two)
- Tetroise Primo×Prixter Lux(one of two)
Pairs with no mark are our rule's answer: the files give the ranks, not the child.
Order: pairs written out in the game's own table first, then ours by parent rank. The same order the breeding tool uses.
All 59 pairs in the breeding tool
What comes out of it
As a parent it gives 124 different pals (bred with itself it gives itself)
Where these numbers came from
- Game build
- 25247047
- Last checked
- Source file
- Pal/Content/Pal/DataTable/Character/DT_PalMonsterParameter.uasset