Palpedia No. 105
Moldron
FireGround
In a healthy individual, the lava on its back flows smoothly. However, a poor lifestyle will gradually worsen its circulation, eventually causing a lava clog that results in a sudden, massive explosion.
Habitat
- Out in the fieldLv 32–80138 spots1–2 at a timeup to 13% of that spawner
- Alpha Pal · Field BossLv 701 spots1 at a timeup to 100% of that spawner
Levels, pack size and the odds are the game's own numbers, out of the spawner blueprints. Spots is how many points of that kind the map carries.
What is missing here is the name of the island. The game keeps its region shapes in the level itself, not in a table the pipeline can read, so we can tell you what kind of place and at what level, and we will not guess at which shore.
These words are ours, not the game's: Out in the field, After dark only, Lv. Everything else on this page is the game's own wording.
Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047
Partner Skill
Magma Overload
Work Suitability
What this pal works, in the game order. The number is its rank: higher works faster.
- KindlingLv 5
- MiningLv 5
No rank in the other 11 of the game's 13 jobs.
Element and job names here are the game's own words, pulled from the same text table the game reads, on the language of this page. Seventeen languages come out of the files; three have our prose written, so three are open.
Active Skills
- Spirit FireLv 1
- Ignis BreathLv 7
- Flame WallLv 15
- RockburstLv 22
- Volcanic RainLv 30
- Rocky ImpactLv 40
- Magma SpitLv 50
- Magma LaserLv 70
Possible Drops
Marked rows come from this pal's Alpha Pal, the one with a skull over its head. It carries a drop table of its own, so its rows are its own too.
Flame Organ4–5
Leather2–3
Fire Radiant Gem10–20- Decayed Ancient Relic30–50
- Dormant Ancient Relic10–20
- Gorgeous Ancient Relic4–8
- Glowing Ancient Relic2–3
- Glistening Ancient Relic1
Ancient Civilization PartsAlpha Pal6–8
Precious Dragon StoneAlpha Pal2–3
Giant Pal SoulAlpha Pal2–3
Predator CoreAlpha Pal2–3
Stats
- Health
- 110
- above 71%, level with 29
- Attack
- 125
- above 89%, level with 12
- Melee
- 100
- above 18%, level with 205
- Defense
- 115
- above 82%, level with 8
- Work Speed
- 100
- Support
- 100
- above 4%, level with 258
- Stamina
- 270
- above 93%, level with 3
- Price
- 2,911
- above 81%, level with 1
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Work Speed: every species carries the same number, so there is no place to stand.
The game's own panel carries one more number here: how much this one's stomach holds. The files have it and the pipeline stores it; this page's query does not ask for it yet. The day it does, this line goes away.
The game's own panel carries SAN here. This page cannot: SAN is a live 0-100 meter on a pal you have already caught, and the files hold no such number for a species.
The paldeck also counts how many of these you have caught. That is a number about your save, not about the species, so nothing outside your own game can tell you it.
Speed
- Running
- 650
- above 66%, level with 5
- Walking
- 220
- above 91%, level with 1
- Mounted sprint
- 850
- above 57%, level with 4
- Hauling
- —
- The game files carry no such number for this one.
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Running: no such number for 1 species, so they stay out of the count instead of counting as zero.
Mounted sprint: no such number for 4 species, so they stay out of the count instead of counting as zero.
Hauling: no such number for 22 species, so they stay out of the count instead of counting as zero.
Field notes
- Rarity
- 7
- Size
- Large
- Nocturnal
- no
- Predator
- yes
- Edible
- yes
These words are ours, not the game's: Melee, Support, Price, Running, Walking, Mounted sprint, Hauling, Rarity, Size, Large, Nocturnal, no, Predator, yes, Edible. Everything else on this page is the game's own wording.
How to get it
- Aegidron×Dogen(one of two)
- Aegidron×Incineram
- Aegidron×Vaelet(one of two)
- Eidrolon Ignis×Tropicaw(one of two)
- Eidrolon Ignis×Blazehowl
- Eidrolon Ignis×Solmora(one of two)
Pairs with no mark are our rule's answer: the files give the ranks, not the child.
Order: pairs written out in the game's own table first, then ours by parent rank. The same order the breeding tool uses.
All 102 pairs in the breeding tool
What comes out of it
- ×Reptyro Cryst→Moldron Cryst(this pair is written out in the game's own table)
As a parent it gives 128 different pals (bred with itself it gives itself)
Where these numbers came from
- Game build
- 25247047
- Last checked
- Source file
- Pal/Content/Pal/DataTable/Character/DT_PalMonsterParameter.uasset