Palpedia No. 112
Blazehowl
Fire
While it prefers raw meat, it always ends up eating well-done meat. This is due to its blistering claws, which it uses as its weapon—it simply doesn't realize its prey gets burned to a crisp.
Habitat
- Out in the fieldLv 35–8077 spots1 at a timeup to 13% of that spawner
- Alpha Pal · Field BossLv 3017 spots1 at a timeup to 4% of that spawner
- Alpha Pal · At the end of a dungeonLv 36–3815 spots1 at a timeup to 6% of that spawner
- Alpha Pal · In a cageLv 306 spots1 at a timeup to 4% of that spawner
Levels, pack size and the odds are the game's own numbers, out of the spawner blueprints. Spots is how many points of that kind the map carries.
What is missing here is the name of the island. The game keeps its region shapes in the level itself, not in a table the pipeline can read, so we can tell you what kind of place and at what level, and we will not guess at which shore.
These words are ours, not the game's: Out in the field, At the end of a dungeon, In a cage, After dark only, Lv. Everything else on this page is the game's own wording.
Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047
Partner Skill
Hellflame Lion
Work Suitability
What this pal works, in the game order. The number is its rank: higher works faster.
- KindlingLv 5
- LumberingLv 3
No rank in the other 11 of the game's 13 jobs.
Element and job names here are the game's own words, pulled from the same text table the game reads, on the language of this page. Seventeen languages come out of the files; three have our prose written, so three are open.
Active Skills
- Ignis BlastLv 1
- Power ShotLv 7
- Flare ArrowLv 15
- Ignis BreathLv 22
- Ignis RageLv 30
- Volcanic FangLv 35
- Fire BallLv 40
- Pal BlastLv 50
- ThunderstormLv 70
Possible Drops
Marked rows come from this pal's Alpha Pal, the one with a skull over its head. It carries a drop table of its own, so its rows are its own too.
Flame Organ3–5
Fire Radiant Gem10–20- Decayed Ancient Relic30–50
- Dormant Ancient Relic10–20
- Gorgeous Ancient Relic4–8
- Glowing Ancient Relic2–3
- Glistening Ancient Relic1
Ancient Civilization PartsAlpha Pal4–5
Precious ClawAlpha Pal4–5
Stats
- Health
- 105
- above 63%, level with 23
- Attack
- 110
- above 70%, level with 15
- Melee
- 100
- above 18%, level with 205
- Defense
- 80
- above 22%, level with 40
- Work Speed
- 100
- Support
- 100
- above 4%, level with 258
- Stamina
- 150
- above 75%, level with 8
- Price
- 1,794
- above 52%, level with 1
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Work Speed: every species carries the same number, so there is no place to stand.
The game's own panel carries one more number here: how much this one's stomach holds. The files have it and the pipeline stores it; this page's query does not ask for it yet. The day it does, this line goes away.
The game's own panel carries SAN here. This page cannot: SAN is a live 0-100 meter on a pal you have already caught, and the files hold no such number for a species.
The paldeck also counts how many of these you have caught. That is a number about your save, not about the species, so nothing outside your own game can tell you it.
Speed
- Running
- 800
- above 84%, level with 13
- Walking
- 180
- above 77%, level with 7
- Mounted sprint
- 1,200
- above 87%, level with 14
- Hauling
- 465
- above 92%, level with 1
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Running: no such number for 1 species, so they stay out of the count instead of counting as zero.
Mounted sprint: no such number for 4 species, so they stay out of the count instead of counting as zero.
Hauling: no such number for 22 species, so they stay out of the count instead of counting as zero.
Field notes
- Rarity
- 7
- Size
- Large
- Nocturnal
- no
- Predator
- yes
- Edible
- yes
These words are ours, not the game's: Melee, Support, Price, Running, Walking, Mounted sprint, Hauling, Rarity, Size, Large, Nocturnal, no, Predator, yes, Edible. Everything else on this page is the game's own wording.
How to get it
- Aegidron×Direhowl(one of two)
- Aegidron×Bristla
- Aegidron×Flambelle(one of two)
- Eidrolon Ignis×Galeclaw(one of two)
- Eidrolon Ignis×Eikthyrdeer Terra
- Eidrolon Ignis×Jellroy(one of two)
Pairs with no mark are our rule's answer: the files give the ranks, not the child.
Order: pairs written out in the game's own table first, then ours by parent rank. The same order the breeding tool uses.
All 268 pairs in the breeding tool
What comes out of it
- ×Felbat→Blazehowl Noct(this pair is written out in the game's own table)
- ×Jormuntide→Jormuntide Ignis(this pair is written out in the game's own table)
As a parent it gives 131 different pals (bred with itself it gives itself)
Where these numbers came from
- Game build
- 25247047
- Last checked
- Source file
- Pal/Content/Pal/DataTable/Character/DT_PalMonsterParameter.uasset