Palpedia No. 112B
Blazehowl Noct
FireDark
While it prefers raw meat, it always ends up eating tainted meat. This is due to its dark claws, which it uses as its weapon—it simply doesn't realize its prey gets cursed.
Habitat
- Out in the fieldLv 40–80137 spots1 at a timeup to 13% of that spawner
- Out in the fieldAfter dark onlyLv 33–48401 spots1 at a timeup to 54% of that spawner
- Inside a dungeonLv 34–3630 spots1 at a timeup to 20% of that spawner
- Alpha Pal · At the end of a dungeonLv 36–3815 spots1 at a timeup to 6% of that spawner
Levels, pack size and the odds are the game's own numbers, out of the spawner blueprints. Spots is how many points of that kind the map carries.
What is missing here is the name of the island. The game keeps its region shapes in the level itself, not in a table the pipeline can read, so we can tell you what kind of place and at what level, and we will not guess at which shore.
These words are ours, not the game's: Out in the field, Inside a dungeon, At the end of a dungeon, After dark only, Lv. Everything else on this page is the game's own wording.
Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047
Partner Skill
Darkflame Lion
Work Suitability
What this pal works, in the game order. The number is its rank: higher works faster.
- KindlingLv 5
- LumberingLv 3
No rank in the other 11 of the game's 13 jobs.
Element and job names here are the game's own words, pulled from the same text table the game reads, on the language of this page. Seventeen languages come out of the files; three have our prose written, so three are open.
Active Skills
- Shadow BurstLv 1
- Flare ArrowLv 7
- Ignis BreathLv 15
- Spirit FlameLv 22
- Ignis RageLv 30
- Volcanic FangLv 35
- Fire BallLv 40
- Dark LaserLv 50
- Dark WhispLv 70
Possible Drops
Marked rows come from this pal's Alpha Pal, the one with a skull over its head. It carries a drop table of its own, so its rows are its own too.
Flame Organ2–4
Fire Radiant Gem10–20- Decayed Ancient Relic30–50
- Dormant Ancient Relic10–20
- Gorgeous Ancient Relic4–8
- Glowing Ancient Relic2–3
- Glistening Ancient Relic1
Ancient Civilization PartsAlpha Pal4–6
Precious ClawAlpha Pal4–6
Giant Pal SoulAlpha Pal2–4
Predator CoreAlpha Pal2–4
Stats
- Health
- 105
- above 63%, level with 23
- Attack
- 115
- above 76%, level with 21
- Melee
- 100
- above 18%, level with 205
- Defense
- 80
- above 22%, level with 40
- Work Speed
- 100
- Support
- 100
- above 4%, level with 258
- Stamina
- 150
- above 75%, level with 8
- Price
- 1,882
- above 57%
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Work Speed: every species carries the same number, so there is no place to stand.
The game's own panel carries one more number here: how much this one's stomach holds. The files have it and the pipeline stores it; this page's query does not ask for it yet. The day it does, this line goes away.
The game's own panel carries SAN here. This page cannot: SAN is a live 0-100 meter on a pal you have already caught, and the files hold no such number for a species.
The paldeck also counts how many of these you have caught. That is a number about your save, not about the species, so nothing outside your own game can tell you it.
Speed
- Running
- 800
- above 84%, level with 13
- Walking
- 90
- above 24%
- Mounted sprint
- 1,200
- above 87%, level with 14
- Hauling
- 420
- above 83%
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Running: no such number for 1 species, so they stay out of the count instead of counting as zero.
Mounted sprint: no such number for 4 species, so they stay out of the count instead of counting as zero.
Hauling: no such number for 22 species, so they stay out of the count instead of counting as zero.
Field notes
- Rarity
- 8
- Size
- Large
- Nocturnal
- yes
- Predator
- yes
- Edible
- yes
These words are ours, not the game's: Melee, Support, Price, Running, Walking, Mounted sprint, Hauling, Rarity, Size, Large, Nocturnal, yes, Predator, Edible. Everything else on this page is the game's own wording.
Predator encounter
The game also puts this species into the world as a Predator: the same pal, with its numbers turned up.
- Level
- 50
- When
- After dark only
- How many at once
- 1
- Damage it deals
- 1.5×
- Health on its own row
- 126
What it brings that the ordinary one does not
- Dark Cannonlearned at 1
- Predator Surgelearned at 10
- Predator Marklearned at 20
- Predator Blastlearned at 30
Read that health against the one above, not instead of it. Its own row carries 126 where this page prints 105; the game multiplies that by 2 for the fight, and it takes 5× less damage on top. Against the number above, that is about 12× as much to get through (computed).
Where it stands, the game does not say: it declares this encounter and then places it nowhere, in no row of the placement table. That is a silence in the files, not a gap in our reading.
These words are ours, not the game's: Predator encounter, Level, When, How many at once, Damage it deals, Health on its own row, What it brings that the ordinary one does not. Everything else on this page is the game's own wording.
Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047
How to get it
- Felbat×Blazehowl(this pair is written out in the game's own table)
- Aegidron×Foxparks Cryst(one of two)
- Aegidron×Hangyu Cryst
- Aegidron×Amione(one of two)
- Eidrolon Ignis×Snugloo(one of two)
- Eidrolon Ignis×Dazzi
Pairs with no mark are our rule's answer: the files give the ranks, not the child.
Order: pairs written out in the game's own table first, then ours by parent rank. The same order the breeding tool uses.
All 244 pairs in the breeding tool
What comes out of it
As a parent it gives 132 different pals (bred with itself it gives itself)
Where these numbers came from
- Game build
- 25247047
- Last checked
- Source file
- Pal/Content/Pal/DataTable/Character/DT_PalMonsterParameter.uasset