Palpedia No. 147
Prunelia
GrassDark
Intelligent and graceful in its demeanor, it was frequently employed as an attendant by the island's nobles. However, when encountered at night, its face looked so eerie that it quickly fell out of favor.
Habitat
- Out in the fieldLv 52–66652 spots1 at a timeup to 12% of that spawner
- At the end of a dungeonLv 50–5530 spots2 at a timeup to 6% of that spawner
- In a cageLv 50–524 spots2 at a timeup to 4% of that spawner
- Alpha Pal · At the end of a dungeonLv 56–5830 spots1 at a timeup to 6% of that spawner
- Alpha Pal · In a cageLv 634 spots1 at a timeup to 4% of that spawner
Levels, pack size and the odds are the game's own numbers, out of the spawner blueprints. Spots is how many points of that kind the map carries.
What is missing here is the name of the island. The game keeps its region shapes in the level itself, not in a table the pipeline can read, so we can tell you what kind of place and at what level, and we will not guess at which shore.
These words are ours, not the game's: Out in the field, At the end of a dungeon, In a cage, After dark only, Lv. Everything else on this page is the game's own wording.
Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047
Partner Skill
Prayer for Abundant Harvest
Work Suitability
What this pal works, in the game order. The number is its rank: higher works faster.
- PlantingLv 3
- HandiworkLv 1
- GatheringLv 2
- Medicine ProductionLv 3
- TransportingLv 1
No rank in the other 8 of the game's 13 jobs.
Element and job names here are the game's own words, pulled from the same text table the game reads, on the language of this page. Seventeen languages come out of the files; three have our prose written, so three are open.
Active Skills
- Poison FogLv 1
- Wind CutterLv 7
- Poison BlastLv 15
- Seed MineLv 22
- Poison ShowerLv 30
- Spine VineLv 40
- Solar BlastLv 50
- Wind BurstLv 70
Possible Drops
Marked rows come from this pal's Alpha Pal, the one with a skull over its head. It carries a drop table of its own, so its rows are its own too.
Carrot Seeds1
Low Grade Medical Supplies1–3
Beautiful Flower2–3
Ancient Civilization PartsAlpha Pal6–7
Precious EntrailsAlpha Pal2–3
Reward for the first win
The alpha hands this over once, the first time you beat it.
Stats
- Health
- 105
- above 63%, level with 23
- Attack
- 95
- above 43%, level with 19
- Melee
- 100
- above 18%, level with 205
- Defense
- 100
- above 57%, level with 37
- Work Speed
- 100
- Support
- 100
- above 4%, level with 258
- Stamina
- 100
- above under 1%, level with 193
- Price
- 2,063
- above 62%
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Work Speed: every species carries the same number, so there is no place to stand.
The game's own panel carries one more number here: how much this one's stomach holds. The files have it and the pipeline stores it; this page's query does not ask for it yet. The day it does, this line goes away.
The game's own panel carries SAN here. This page cannot: SAN is a live 0-100 meter on a pal you have already caught, and the files hold no such number for a species.
The paldeck also counts how many of these you have caught. That is a number about your save, not about the species, so nothing outside your own game can tell you it.
Speed
- Running
- 550
- above 45%, level with 20
- Walking
- 150
- above 59%, level with 34
- Mounted sprint
- 700
- above 39%, level with 15
- Hauling
- 350
- above 61%, level with 18
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Running: no such number for 1 species, so they stay out of the count instead of counting as zero.
Mounted sprint: no such number for 4 species, so they stay out of the count instead of counting as zero.
Hauling: no such number for 22 species, so they stay out of the count instead of counting as zero.
Field notes
- Rarity
- 5
- Size
- Small
- Nocturnal
- yes
- Predator
- no
- Edible
- yes
These words are ours, not the game's: Melee, Support, Price, Running, Walking, Mounted sprint, Hauling, Rarity, Size, Small, Nocturnal, yes, Predator, no, Edible. Everything else on this page is the game's own wording.
How to get it
- Aegidron×Celaray(one of two)
- Aegidron×Mau Cryst
- Aegidron×Cattiva(one of two)
- Eidrolon Ignis×Herbil(one of two)
- Eidrolon Ignis×Leezpunk Ignis
- Eidrolon Ignis×Jelliette(one of two)
Pairs with no mark are our rule's answer: the files give the ranks, not the child.
Order: pairs written out in the game's own table first, then ours by parent rank. The same order the breeding tool uses.
All 275 pairs in the breeding tool
What comes out of it
- ×Needoll→Needoll Noct(this pair is written out in the game's own table)
As a parent it gives 130 different pals (bred with itself it gives itself)
Where these numbers came from
- Game build
- 25247047
- Last checked
- Source file
- Pal/Content/Pal/DataTable/Character/DT_PalMonsterParameter.uasset
