Palpedia No. 134
Wumpo
Ice
Researchers once tried to shave off its hair to reveal its true form. In the end, only hair was left, as if that was all there was to begin with.
Habitat
- Out in the fieldLv 41–8074 spots1–3 at a timeup to 100% of that spawner
- Alpha Pal · At the end of a dungeonLv 42–4515 spots1 at a timeup to 5% of that spawner
Levels, pack size and the odds are the game's own numbers, out of the spawner blueprints. Spots is how many points of that kind the map carries.
What is missing here is the name of the island. The game keeps its region shapes in the level itself, not in a table the pipeline can read, so we can tell you what kind of place and at what level, and we will not guess at which shore.
These words are ours, not the game's: Out in the field, At the end of a dungeon, After dark only, Lv. Everything else on this page is the game's own wording.
Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047
Partner Skill
Guardian of the Snowy Mountain
Work Suitability
What this pal works, in the game order. The number is its rank: higher works faster.
- HandiworkLv 3
- LumberingLv 5
- CoolingLv 5
- TransportingLv 6
No rank in the other 9 of the game's 13 jobs.
Element and job names here are the game's own words, pulled from the same text table the game reads, on the language of this page. Seventeen languages come out of the files; three have our prose written, so three are open.
Active Skills
- Ice MissileLv 1
- Wind CutterLv 7
- Icicle CutterLv 15
- IcebergLv 22
- Crystal BreathLv 30
- Snow BowlingLv 35
- Blizzard SpikeLv 40
- Solar BlastLv 50
- Diamond RainLv 70
Possible Drops
Marked rows come from this pal's Alpha Pal, the one with a skull over its head. It carries a drop table of its own, so its rows are its own too.
Ice Organ2–3
Ice Radiant Gem10–20
Beautiful Flower1- Decayed Ancient Relic30–50
- Dormant Ancient Relic10–20
- Gorgeous Ancient Relic4–8
- Glowing Ancient Relic2–3
- Glistening Ancient Relic1
Ancient Civilization PartsAlpha Pal6–8
Precious PeltAlpha Pal6–8
Giant Pal SoulAlpha Pal2–4
Predator CoreAlpha Pal2–4
Stats
- Health
- 140
- above 96%, level with 6
- Attack
- 80
- above 19%, level with 24
- Melee
- 100
- above 18%, level with 205
- Defense
- 100
- above 57%, level with 37
- Work Speed
- 100
- Support
- 100
- above 4%, level with 258
- Stamina
- 240
- above 91%, level with 1
- Price
- 2,591
- above 75%
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Work Speed: every species carries the same number, so there is no place to stand.
The game's own panel carries one more number here: how much this one's stomach holds. The files have it and the pipeline stores it; this page's query does not ask for it yet. The day it does, this line goes away.
The game's own panel carries SAN here. This page cannot: SAN is a live 0-100 meter on a pal you have already caught, and the files hold no such number for a species.
The paldeck also counts how many of these you have caught. That is a number about your save, not about the species, so nothing outside your own game can tell you it.
Speed
- Running
- 600
- above 53%, level with 34
- Walking
- 100
- above 25%, level with 42
- Mounted sprint
- 1,050
- above 77%, level with 10
- Hauling
- 150
- above 5%, level with 8
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Running: no such number for 1 species, so they stay out of the count instead of counting as zero.
Mounted sprint: no such number for 4 species, so they stay out of the count instead of counting as zero.
Hauling: no such number for 22 species, so they stay out of the count instead of counting as zero.
Field notes
- Rarity
- 7
- Size
- Large
- Nocturnal
- no
- Predator
- yes
- Edible
- yes
These words are ours, not the game's: Melee, Support, Price, Running, Walking, Mounted sprint, Hauling, Rarity, Size, Large, Nocturnal, no, Predator, yes, Edible. Everything else on this page is the game's own wording.
Predator encounter
The game also puts this species into the world as a Predator: the same pal, with its numbers turned up.
- Level
- 50
- When
- Any hour
- How many at once
- 1
- Damage it deals
- 3×
- Health on its own row
- 168
What it brings that the ordinary one does not
- Predator Surgelearned at 10
- Predator Marklearned at 20
- Predator Blastlearned at 30
Read that health against the one above, not instead of it. Its own row carries 168 where this page prints 140; the game multiplies that by 2 for the fight, and it takes 5× less damage on top. Against the number above, that is about 12× as much to get through (computed).
Where it stands, the game does not say: it declares this encounter and then places it nowhere, in no row of the placement table. That is a silence in the files, not a gap in our reading.
These words are ours, not the game's: Predator encounter, Level, When, How many at once, Damage it deals, Health on its own row, What it brings that the ordinary one does not. Everything else on this page is the game's own wording.
Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047
How to get it
- Aegidron×Dumud Gild(one of two)
- Aegidron×Gloopie Primo
- Aegidron×Elphidran Aqua(one of two)
- Eidrolon Ignis×Prixter(one of two)
- Eidrolon Ignis×Shroomer
- Eidrolon Ignis×Kingpaca Cryst(one of two)
Pairs with no mark are our rule's answer: the files give the ranks, not the child.
Order: pairs written out in the game's own table first, then ours by parent rank. The same order the breeding tool uses.
All 129 pairs in the breeding tool
What comes out of it
- ×Pierdon→Pierdon Cryst(this pair is written out in the game's own table)
- ×Mammorest→Mammorest Cryst(this pair is written out in the game's own table)
As a parent it gives 127 different pals (bred with itself it gives itself)
Where these numbers came from
- Game build
- 25247047
- Last checked
- Source file
- Pal/Content/Pal/DataTable/Character/DT_PalMonsterParameter.uasset