Palpedia No. 103B
Chillet Ignis
FireDragon
It can curl up its body and roll around so fast that sparks fly. Sparks also fly when it feels excited. If you stroke it too much, this pal will get fired up, literally!
Habitat
- Out in the fieldLv 53–8073 spots1 at a timeup to 20% of that spawner
- At the end of a dungeonLv 40–4515 spots2 at a timeup to 5% of that spawner
- Alpha Pal · At the end of a dungeonLv 51–5215 spots1 at a timeup to 5% of that spawner
Levels, pack size and the odds are the game's own numbers, out of the spawner blueprints. Spots is how many points of that kind the map carries.
What is missing here is the name of the island. The game keeps its region shapes in the level itself, not in a table the pipeline can read, so we can tell you what kind of place and at what level, and we will not guess at which shore.
These words are ours, not the game's: Out in the field, At the end of a dungeon, After dark only, Lv. Everything else on this page is the game's own wording.
Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047
Partner Skill
Sparkling Weasel
Work Suitability
What this pal works, in the game order. The number is its rank: higher works faster.
- KindlingLv 4
- GatheringLv 3
No rank in the other 11 of the game's 13 jobs.
Element and job names here are the game's own words, pulled from the same text table the game reads, on the language of this page. Seventeen languages come out of the files; three have our prose written, so three are open.
Active Skills
- Ignis BlastLv 1
- Dragon BurstLv 7
- Flare ArrowLv 15
- Ignis BreathLv 22
- Rocket SlamLv 30
- Flame WallLv 40
- Fire BallLv 50
- Dragon MeteorLv 70
Possible Drops
Marked rows come from this pal's Alpha Pal, the one with a skull over its head. It carries a drop table of its own, so its rows are its own too.
Flame Organ1–2
Leather2–3
Fire Radiant Gem10–20- Decayed Ancient Relic30–50
- Dormant Ancient Relic10–20
- Gorgeous Ancient Relic4–8
- Glowing Ancient Relic2–3
- Glistening Ancient Relic1
Ancient Civilization PartsAlpha Pal2–3
Precious PeltAlpha Pal2–3
Stats
- Health
- 90
- above 35%, level with 33
- Attack
- 85
- above 28%, level with 21
- Melee
- 100
- above 18%, level with 205
- Defense
- 80
- above 22%, level with 40
- Work Speed
- 100
- Support
- 100
- above 4%, level with 258
- Stamina
- 100
- above under 1%, level with 193
- Price
- 1,670
- above 49%
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Work Speed: every species carries the same number, so there is no place to stand.
The game's own panel carries one more number here: how much this one's stomach holds. The files have it and the pipeline stores it; this page's query does not ask for it yet. The day it does, this line goes away.
The game's own panel carries SAN here. This page cannot: SAN is a live 0-100 meter on a pal you have already caught, and the files hold no such number for a species.
The paldeck also counts how many of these you have caught. That is a number about your save, not about the species, so nothing outside your own game can tell you it.
Speed
- Running
- 750
- above 81%, level with 9
- Walking
- 180
- above 77%, level with 7
- Mounted sprint
- 1,050
- above 77%, level with 10
- Hauling
- 390
- above 73%, level with 3
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Running: no such number for 1 species, so they stay out of the count instead of counting as zero.
Mounted sprint: no such number for 4 species, so they stay out of the count instead of counting as zero.
Hauling: no such number for 22 species, so they stay out of the count instead of counting as zero.
Field notes
- Rarity
- 5
- Size
- Medium
- Nocturnal
- no
- Predator
- no
- Edible
- yes
These words are ours, not the game's: Melee, Support, Price, Running, Walking, Mounted sprint, Hauling, Rarity, Size, Medium, Nocturnal, no, Predator, Edible, yes. Everything else on this page is the game's own wording.
How to get it
- Arsox×Chillet(this pair is written out in the game's own table)
- Lapure×Chikipi(one of two)
- Petallia Ignis×Teafant(one of two)
- Petallia Ignis×Chikipi
- Wumpo×Vixy(one of two)
- Wumpo×Teafant
Pairs with no mark are our rule's answer: the files give the ranks, not the child.
Order: pairs written out in the game's own table first, then ours by parent rank. The same order the breeding tool uses.
All 300 pairs in the breeding tool
What comes out of it
- ×Whalaska→Whalaska Ignis(this pair is written out in the game's own table)
As a parent it gives 138 different pals (bred with itself it gives itself)
Where these numbers came from
- Game build
- 25247047
- Last checked
- Source file
- Pal/Content/Pal/DataTable/Character/DT_PalMonsterParameter.uasset