Palpedia No. 188B
Faleris Aqua
Water
When it finds its prey, it unleashes a mighty torrent, sweeping the entire area. More often than not, the prey gets swept away in the chaos, leaving one to wonder whether this truly counts as hunting.
Habitat
- Out in the fieldLv 65–80218 spots1 at a timeup to 33% of that spawner
- Alpha Pal · Field BossLv 661 spots1 at a timeup to 100% of that spawner
- Alpha Pal · At the end of a dungeonLv 56–5830 spots1 at a timeup to 6% of that spawner
- Alpha Pal · In a cageLv 564 spots1 at a timeup to 4% of that spawner
Levels, pack size and the odds are the game's own numbers, out of the spawner blueprints. Spots is how many points of that kind the map carries.
What is missing here is the name of the island. The game keeps its region shapes in the level itself, not in a table the pipeline can read, so we can tell you what kind of place and at what level, and we will not guess at which shore.
These words are ours, not the game's: Out in the field, At the end of a dungeon, In a cage, After dark only, Lv. Everything else on this page is the game's own wording.
Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047
Partner Skill
Tidal Predator
Work Suitability
What this pal works, in the game order. The number is its rank: higher works faster.
- WateringLv 6
- TransportingLv 5
No rank in the other 11 of the game's 13 jobs.
Element and job names here are the game's own words, pulled from the same text table the game reads, on the language of this page. Seventeen languages come out of the files; three have our prose written, so three are open.
Active Skills
- Hydro JetLv 1
- Bubble BlastLv 7
- Acid RainLv 15
- SplashLv 22
- Curtain SplashLv 30
- Phoenix TideLv 40
- Hydro LaserLv 50
- Geyser GushLv 70
Possible Drops
Marked rows come from this pal's Alpha Pal, the one with a skull over its head. It carries a drop table of its own, so its rows are its own too.
Water Radiant Gem10–20
Aquatic Pal Fluids2–4
World Tree Holy Water2–4- Decayed Ancient Relic30–50
- Dormant Ancient Relic10–20
- Gorgeous Ancient Relic4–8
- Glowing Ancient Relic2–3
- Glistening Ancient Relic1
Ancient Civilization PartsAlpha Pal7–8
Precious PlumeAlpha Pal2–3
Giant Pal SoulAlpha Pal2–4
Predator CoreAlpha Pal2–4
Stats
- Health
- 110
- above 71%, level with 29
- Attack
- 110
- above 70%, level with 15
- Melee
- 100
- above 18%, level with 205
- Defense
- 115
- above 82%, level with 8
- Work Speed
- 100
- Support
- 90
- above 3%, level with 4
- Stamina
- 230
- above 90%, level with 3
- Price
- 2,797
- above 79%, level with 1
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Work Speed: every species carries the same number, so there is no place to stand.
The game's own panel carries one more number here: how much this one's stomach holds. The files have it and the pipeline stores it; this page's query does not ask for it yet. The day it does, this line goes away.
The game's own panel carries SAN here. This page cannot: SAN is a live 0-100 meter on a pal you have already caught, and the files hold no such number for a species.
The paldeck also counts how many of these you have caught. That is a number about your save, not about the species, so nothing outside your own game can tell you it.
Speed
- Running
- 1,000
- above 95%, level with 5
- Walking
- 200
- above 81%, level with 25
- Mounted sprint
- 1,400
- above 95%, level with 1
- Hauling
- 500
- above 95%, level with 7
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Running: no such number for 1 species, so they stay out of the count instead of counting as zero.
Mounted sprint: no such number for 4 species, so they stay out of the count instead of counting as zero.
Hauling: no such number for 22 species, so they stay out of the count instead of counting as zero.
Field notes
- Rarity
- 9
- Size
- Large
- Nocturnal
- no
- Predator
- no
- Edible
- yes
These words are ours, not the game's: Melee, Support, Price, Running, Walking, Mounted sprint, Hauling, Rarity, Size, Large, Nocturnal, no, Predator, Edible, yes. Everything else on this page is the game's own wording.
Predator encounter
The game also puts this species into the world as a Predator: the same pal, with its numbers turned up.
- Level
- 50
- When
- Any hour
- How many at once
- 1
- Damage it deals
- 3×
- Health on its own row
- 132
What it brings that the ordinary one does not
- Predator Surgelearned at 10
- Predator Marklearned at 20
- Predator Blastlearned at 30
Read that health against the one above, not instead of it. Its own row carries 132 where this page prints 110; the game multiplies that by 2 for the fight, and it takes 5× less damage on top. Against the number above, that is about 12× as much to get through (computed).
Where it stands, the game does not say: it declares this encounter and then places it nowhere, in no row of the placement table. That is a silence in the files, not a gap in our reading.
These words are ours, not the game's: Predator encounter, Level, When, How many at once, Damage it deals, Health on its own row, What it brings that the ordinary one does not. Everything else on this page is the game's own wording.
Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047
How to get it
- Faleris×Jormuntide(this pair is written out in the game's own table)
- Faleris Aqua×Faleris Aqua(this pair is written out in the game's own table)(a copy, not a recipe: you need two of them already)
Pairs with no mark are our rule's answer: the files give the ranks, not the child.
Order: pairs written out in the game's own table first, then ours by parent rank. The same order the breeding tool uses.
Where these numbers came from
- Game build
- 25247047
- Last checked
- Source file
- Pal/Content/Pal/DataTable/Character/DT_PalMonsterParameter.uasset