Palpedia No. 083
Fenglope
Neutral
In ages past, its beautiful visage was a common sight in paintings. As time passed, its beautiful pelt and antlers were often seen in works of art.
Habitat
- Out in the fieldLv 45–8032 spots1 at a timeup to 26% of that spawner
- Alpha Pal · Field BossLv 2517 spots1 at a timeup to 4% of that spawner
- Alpha Pal · At the end of a dungeonLv 36–3815 spots1 at a timeup to 6% of that spawner
- Alpha Pal · In a cageLv 256 spots1 at a timeup to 4% of that spawner
Levels, pack size and the odds are the game's own numbers, out of the spawner blueprints. Spots is how many points of that kind the map carries.
What is missing here is the name of the island. The game keeps its region shapes in the level itself, not in a table the pipeline can read, so we can tell you what kind of place and at what level, and we will not guess at which shore.
These words are ours, not the game's: Out in the field, At the end of a dungeon, In a cage, After dark only, Lv. Everything else on this page is the game's own wording.
Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047
Partner Skill
Wind and Clouds
Work Suitability
What this pal works, in the game order. The number is its rank: higher works faster.
- LumberingLv 3
No rank in the other 12 of the game's 13 jobs.
Element and job names here are the game's own words, pulled from the same text table the game reads, on the language of this page. Seventeen languages come out of the files; three have our prose written, so three are open.
Active Skills
- Air CannonLv 1
- Aqua GunLv 7
- Cloud TempestLv 15
- Acid RainLv 22
- Aqua BurstLv 30
- Blizzard SpikeLv 40
- Pal BlastLv 50
- Holy BurstLv 70
Possible Drops
Marked rows come from this pal's Alpha Pal, the one with a skull over its head. It carries a drop table of its own, so its rows are its own too.
Horn2
Leather3
Neutral Radiant Gem10–20- Decayed Ancient Relic30–50
- Dormant Ancient Relic10–20
- Gorgeous Ancient Relic4–8
- Glowing Ancient Relic2–3
- Glistening Ancient Relic1
Ancient Civilization PartsAlpha Pal3–5
Precious PeltAlpha Pal3–5
Stats
- Health
- 110
- above 71%, level with 29
- Attack
- 110
- above 70%, level with 15
- Melee
- 110
- above 90%, level with 13
- Defense
- 90
- above 41%, level with 36
- Work Speed
- 100
- Support
- 100
- above 4%, level with 258
- Stamina
- 140
- above 73%, level with 6
- Price
- 1,659
- above 49%
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Work Speed: every species carries the same number, so there is no place to stand.
The game's own panel carries one more number here: how much this one's stomach holds. The files have it and the pipeline stores it; this page's query does not ask for it yet. The day it does, this line goes away.
The game's own panel carries SAN here. This page cannot: SAN is a live 0-100 meter on a pal you have already caught, and the files hold no such number for a species.
The paldeck also counts how many of these you have caught. That is a number about your save, not about the species, so nothing outside your own game can tell you it.
Speed
- Running
- 750
- above 81%, level with 9
- Walking
- 100
- above 25%, level with 42
- Mounted sprint
- 1,050
- above 77%, level with 10
- Hauling
- 417
- above 82%, level with 1
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Running: no such number for 1 species, so they stay out of the count instead of counting as zero.
Mounted sprint: no such number for 4 species, so they stay out of the count instead of counting as zero.
Hauling: no such number for 22 species, so they stay out of the count instead of counting as zero.
Field notes
- Rarity
- 3
- Size
- Small
- Nocturnal
- no
- Predator
- no
- Edible
- yes
These words are ours, not the game's: Melee, Support, Price, Running, Walking, Mounted sprint, Hauling, Rarity, Size, Small, Nocturnal, no, Predator, Edible, yes. Everything else on this page is the game's own wording.
How to get it
- Wumpo×Chikipi(one of two)
- Bushi Noct×Teafant(one of two)
- Bushi Noct×Chikipi
- Prixter Lux×Vixy(one of two)
- Prixter Lux×Teafant
- Prixter Lux×Chikipi(one of two)
Pairs with no mark are our rule's answer: the files give the ranks, not the child.
Order: pairs written out in the game's own table first, then ours by parent rank. The same order the breeding tool uses.
All 299 pairs in the breeding tool
What comes out of it
- ×Azurmane→Fenglope Lux(this pair is written out in the game's own table)
As a parent it gives 137 different pals (bred with itself it gives itself)
Where these numbers came from
- Game build
- 25247047
- Last checked
- Source file
- Pal/Content/Pal/DataTable/Character/DT_PalMonsterParameter.uasset