Palpedia No. 117
Maraith
Dark
It relishes the peculiar scent living things give off when they are near death. If a Maraith has taken a liking to you, it is safe to assume that is why.
Habitat
- Out in the fieldAfter dark onlyLv 36–59356 spots1–3 at a timeup to 42% of that spawner
- Inside a dungeonLv 38–5045 spots1–2 at a timeup to 20% of that spawner
- At the end of a dungeonLv 39–4115 spots2 at a timeup to 5% of that spawner
- Alpha Pal · At the end of a dungeonLv 42–4515 spots1 at a timeup to 5% of that spawner
Levels, pack size and the odds are the game's own numbers, out of the spawner blueprints. Spots is how many points of that kind the map carries.
What is missing here is the name of the island. The game keeps its region shapes in the level itself, not in a table the pipeline can read, so we can tell you what kind of place and at what level, and we will not guess at which shore.
These words are ours, not the game's: Out in the field, Inside a dungeon, At the end of a dungeon, After dark only, Lv. Everything else on this page is the game's own wording.
Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047
Partner Skill
Messenger of Death
Work Suitability
What this pal works, in the game order. The number is its rank: higher works faster.
- GatheringLv 4
- MiningLv 4
No rank in the other 11 of the game's 13 jobs.
Element and job names here are the game's own words, pulled from the same text table the game reads, on the language of this page. Seventeen languages come out of the files; three have our prose written, so three are open.
Active Skills
- Ignis BlastLv 1
- Dark BallLv 7
- Flare ArrowLv 15
- Shadow BurstLv 22
- Spirit FlameLv 30
- Spirit DashLv 35
- Nightmare BallLv 40
- Dark LaserLv 50
- Dark WhispLv 70
Possible Drops
Marked rows come from this pal's Alpha Pal, the one with a skull over its head. It carries a drop table of its own, so its rows are its own too.
Bone1–2
Crude Oil1
Small Pal Soul1
Ancient Civilization PartsAlpha Pal2–4
Precious ClawAlpha Pal2–4
Giant Pal SoulAlpha Pal1–2
Predator CoreAlpha Pal1–2
Stats
- Health
- 75
- above 16%, level with 19
- Attack
- 105
- above 59%, level with 31
- Melee
- 50
- above 0%, level with 2
- Defense
- 80
- above 22%, level with 40
- Work Speed
- 100
- Support
- 100
- above 4%, level with 258
- Stamina
- 130
- above 70%, level with 8
- Price
- 1,110
- above 29%
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Work Speed: every species carries the same number, so there is no place to stand.
The game's own panel carries one more number here: how much this one's stomach holds. The files have it and the pipeline stores it; this page's query does not ask for it yet. The day it does, this line goes away.
The game's own panel carries SAN here. This page cannot: SAN is a live 0-100 meter on a pal you have already caught, and the files hold no such number for a species.
The paldeck also counts how many of these you have caught. That is a number about your save, not about the species, so nothing outside your own game can tell you it.
Speed
- Running
- 700
- above 68%, level with 27
- Walking
- 160
- above 71%, level with 8
- Mounted sprint
- 1,100
- above 81%, level with 11
- Hauling
- 365
- above 70%
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Running: no such number for 1 species, so they stay out of the count instead of counting as zero.
Mounted sprint: no such number for 4 species, so they stay out of the count instead of counting as zero.
Hauling: no such number for 22 species, so they stay out of the count instead of counting as zero.
Field notes
- Rarity
- 6
- Size
- Medium
- Nocturnal
- yes
- Predator
- yes
- Edible
- yes
These words are ours, not the game's: Melee, Support, Price, Running, Walking, Mounted sprint, Hauling, Rarity, Size, Medium, Nocturnal, yes, Predator, Edible. Everything else on this page is the game's own wording.
Predator encounter
The game also puts this species into the world as a Predator: the same pal, with its numbers turned up.
- Level
- 38
- When
- After dark only
- How many at once
- 1
- Damage it deals
- 1.5×
- Health on its own row
- 90
What it brings that the ordinary one does not
- Predator Surgelearned at 10
- Predator Marklearned at 20
- Predator Blastlearned at 30
Read that health against the one above, not instead of it. Its own row carries 90 where this page prints 75; the game multiplies that by 2 for the fight, and it takes 5× less damage on top. Against the number above, that is about 12× as much to get through (computed).
Where it stands, the game does not say: it declares this encounter and then places it nowhere, in no row of the placement table. That is a silence in the files, not a gap in our reading.
These words are ours, not the game's: Predator encounter, Level, When, How many at once, Damage it deals, Health on its own row, What it brings that the ordinary one does not. Everything else on this page is the game's own wording.
Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047
How to get it
- Whalaska Ignis×Mau(one of two)
- Whalaska Ignis×Lamball
- Whalaska Ignis×Vixy(one of two)
- Moldron Cryst×Jolthog(one of two)
- Moldron Cryst×Mau
- Moldron Cryst×Lamball(one of two)
Pairs with no mark are our rule's answer: the files give the ranks, not the child.
Order: pairs written out in the game's own table first, then ours by parent rank. The same order the breeding tool uses.
All 332 pairs in the breeding tool
What comes out of it
- ×Incineram→Incineram Noct(this pair is written out in the game's own table)
As a parent it gives 132 different pals (bred with itself it gives itself)
Where these numbers came from
- Game build
- 25247047
- Last checked
- Source file
- Pal/Content/Pal/DataTable/Character/DT_PalMonsterParameter.uasset