Palpedia No. 150
Omascul
Dark
The mask it wears is not its face, they say. It seems in front, but it's not there, no way. From shadows deep, it watches night and day. Glance away, and closer it will stray.
Habitat
- Out in the fieldLv 51–661,638 spots1 at a timeup to 9% of that spawner
- Field BossLv 551 spots2 at a timeup to 100% of that spawner
- In a cageLv 50–524 spots2 at a timeup to 4% of that spawner
- Alpha Pal · Field BossLv 601 spots1 at a timeup to 100% of that spawner
- Alpha Pal · At the end of a dungeonLv 56–5830 spots1 at a timeup to 6% of that spawner
- Alpha Pal · In a cageLv 554 spots1 at a timeup to 4% of that spawner
Levels, pack size and the odds are the game's own numbers, out of the spawner blueprints. Spots is how many points of that kind the map carries.
What is missing here is the name of the island. The game keeps its region shapes in the level itself, not in a table the pipeline can read, so we can tell you what kind of place and at what level, and we will not guess at which shore.
These words are ours, not the game's: Out in the field, In a cage, At the end of a dungeon, After dark only, Lv. Everything else on this page is the game's own wording.
Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047
Partner Skill
Masquerade Dance
Work Suitability
What this pal works, in the game order. The number is its rank: higher works faster.
- GatheringLv 5
No rank in the other 12 of the game's 13 jobs.
Element and job names here are the game's own words, pulled from the same text table the game reads, on the language of this page. Seventeen languages come out of the files; three have our prose written, so three are open.
Active Skills
- Dark BallLv 1
- Umbral SurgeLv 7
- Dark CannonLv 15
- Shadow BurstLv 22
- Nightmare BallLv 30
- Soul DrainLv 40
- Dark LaserLv 50
- Dark WhispLv 70
Possible Drops
Marked rows come from this pal's Alpha Pal, the one with a skull over its head. It carries a drop table of its own, so its rows are its own too.
Dark Fragment1–2
Ancient Civilization PartsAlpha Pal6–8
Precious EntrailsAlpha Pal2–3
Giant Pal SoulAlpha Pal1–2
Predator CoreAlpha Pal1–2
Reward for the first win
The alpha hands this over once, the first time you beat it.
Stats
- Health
- 95
- above 47%, level with 16
- Attack
- 105
- above 59%, level with 31
- Melee
- 100
- above 18%, level with 205
- Defense
- 100
- above 57%, level with 37
- Work Speed
- 100
- Support
- 100
- above 4%, level with 258
- Stamina
- 100
- above under 1%, level with 193
- Price
- 2,431
- above 71%
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Work Speed: every species carries the same number, so there is no place to stand.
The game's own panel carries one more number here: how much this one's stomach holds. The files have it and the pipeline stores it; this page's query does not ask for it yet. The day it does, this line goes away.
The game's own panel carries SAN here. This page cannot: SAN is a live 0-100 meter on a pal you have already caught, and the files hold no such number for a species.
The paldeck also counts how many of these you have caught. That is a number about your save, not about the species, so nothing outside your own game can tell you it.
Speed
- Running
- 400
- above 18%, level with 34
- Walking
- 70
- above 13%, level with 6
- Mounted sprint
- 520
- above 14%
- Hauling
- —
- The game files carry no such number for this one.
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Running: no such number for 1 species, so they stay out of the count instead of counting as zero.
Mounted sprint: no such number for 4 species, so they stay out of the count instead of counting as zero.
Hauling: no such number for 22 species, so they stay out of the count instead of counting as zero.
Field notes
- Rarity
- 4
- Size
- Small
- Nocturnal
- yes
- Predator
- no
- Edible
- yes
These words are ours, not the game's: Melee, Support, Price, Running, Walking, Mounted sprint, Hauling, Rarity, Size, Small, Nocturnal, yes, Predator, no, Edible. Everything else on this page is the game's own wording.
Predator encounter
The game also puts this species into the world as a Predator: the same pal, with its numbers turned up.
- Level
- 31
- When
- After dark only
- How many at once
- 1
- Damage it deals
- 1×
- Health on its own row
- 114
What it brings that the ordinary one does not
- Predator Surgelearned at 10
- Predator Marklearned at 20
- Predator Blastlearned at 30
Read that health against the one above, not instead of it. Its own row carries 114 where this page prints 95; the game multiplies that by 2 for the fight, and it takes 5× less damage on top. Against the number above, that is about 12× as much to get through (computed).
Where it stands, the game does not say: it declares this encounter and then places it nowhere, in no row of the placement table. That is a silence in the files, not a gap in our reading.
These words are ours, not the game's: Predator encounter, Level, When, How many at once, Damage it deals, Health on its own row, What it brings that the ordinary one does not. Everything else on this page is the game's own wording.
Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047
How to get it
- Aegidron×Finsider Ignis(one of two)
- Aegidron×Wispaw
- Aegidron×Robinquill(one of two)
- Eidrolon Ignis×Munchill(one of two)
- Eidrolon Ignis×Gorirat
- Eidrolon Ignis×Sweepa(one of two)
Pairs with no mark are our rule's answer: the files give the ranks, not the child.
Order: pairs written out in the game's own table first, then ours by parent rank. The same order the breeding tool uses.
All 214 pairs in the breeding tool
What comes out of it
- ×Dazzi→Dazzi Noct(this pair is written out in the game's own table)
As a parent it gives 132 different pals (bred with itself it gives itself)
Where these numbers came from
- Game build
- 25247047
- Last checked
- Source file
- Pal/Content/Pal/DataTable/Character/DT_PalMonsterParameter.uasset
