Palpedia No. 092B
Dazzi Noct
DarkElectric
Often kind to lonely Pals, it plots to lure them into dropping their guard before striking them down. Yet, unable to find the right moment, it ends up making friends with them instead.
Habitat
- Out in the fieldLv 50–66135 spots1–2 at a timeup to 18% of that spawner
- Field BossLv 551 spots2 at a timeup to 100% of that spawner
- At the end of a dungeonLv 50–5530 spots2–3 at a timeup to 6% of that spawner
- In a cageLv 50–524 spots2 at a timeup to 4% of that spawner
- Alpha Pal · Field BossLv 601 spots1 at a timeup to 100% of that spawner
- Alpha Pal · At the end of a dungeonLv 56–5830 spots1 at a timeup to 6% of that spawner
- Alpha Pal · In a cageLv 534 spots1 at a timeup to 4% of that spawner
Levels, pack size and the odds are the game's own numbers, out of the spawner blueprints. Spots is how many points of that kind the map carries.
What is missing here is the name of the island. The game keeps its region shapes in the level itself, not in a table the pipeline can read, so we can tell you what kind of place and at what level, and we will not guess at which shore.
These words are ours, not the game's: Out in the field, At the end of a dungeon, In a cage, After dark only, Lv. Everything else on this page is the game's own wording.
Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047
Partner Skill
Lady of Dark Lightning
Work Suitability
What this pal works, in the game order. The number is its rank: higher works faster.
- Generating ElectricityLv 1
- HandiworkLv 1
- Medicine ProductionLv 1
- TransportingLv 2
No rank in the other 9 of the game's 13 jobs.
Element and job names here are the game's own words, pulled from the same text table the game reads, on the language of this page. Seventeen languages come out of the files; three have our prose written, so three are open.
Active Skills
- Air CannonLv 1
- Shadow BurstLv 7
- Dark ArrowLv 15
- Acid RainLv 22
- Tri-LightningLv 30
- ApocalypseLv 40
- Thunder RainLv 50
- Dark WhispLv 70
Possible Drops
Marked rows come from this pal's Alpha Pal, the one with a skull over its head. It carries a drop table of its own, so its rows are its own too.
Electric Organ1
Dark Fragment1
Dazzi Cloud1
Ancient Civilization PartsAlpha Pal6–8
Precious PeltAlpha Pal2–3
Reward for the first win
The alpha hands this over once, the first time you beat it.
Stats
- Health
- 70
- above 5%, level with 30
- Attack
- 80
- above 19%, level with 24
- Melee
- 110
- above 90%, level with 13
- Defense
- 75
- above 19%, level with 8
- Work Speed
- 100
- Support
- 100
- above 4%, level with 258
- Stamina
- 100
- above under 1%, level with 193
- Price
- 599
- above 18%
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Work Speed: every species carries the same number, so there is no place to stand.
The game's own panel carries one more number here: how much this one's stomach holds. The files have it and the pipeline stores it; this page's query does not ask for it yet. The day it does, this line goes away.
The game's own panel carries SAN here. This page cannot: SAN is a live 0-100 meter on a pal you have already caught, and the files hold no such number for a species.
The paldeck also counts how many of these you have caught. That is a number about your save, not about the species, so nothing outside your own game can tell you it.
Speed
- Running
- 400
- above 18%, level with 34
- Walking
- 200
- above 81%, level with 25
- Mounted sprint
- 550
- above 15%, level with 38
- Hauling
- 300
- above 48%, level with 18
The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.
Running: no such number for 1 species, so they stay out of the count instead of counting as zero.
Mounted sprint: no such number for 4 species, so they stay out of the count instead of counting as zero.
Hauling: no such number for 22 species, so they stay out of the count instead of counting as zero.
Field notes
- Rarity
- 2
- Size
- Tiny
- Nocturnal
- yes
- Predator
- no
- Edible
- yes
These words are ours, not the game's: Melee, Support, Price, Running, Walking, Mounted sprint, Hauling, Rarity, Size, Tiny, Nocturnal, yes, Predator, no, Edible. Everything else on this page is the game's own wording.
How to get it
- Omascul×Dazzi(this pair is written out in the game's own table)
- Gildane×Chikipi(one of two)
- Suzaku Aqua×Teafant(one of two)
- Suzaku Aqua×Chikipi
- Moldron×Vixy(one of two)
- Moldron×Teafant
Pairs with no mark are our rule's answer: the files give the ranks, not the child.
Order: pairs written out in the game's own table first, then ours by parent rank. The same order the breeding tool uses.
All 311 pairs in the breeding tool
What comes out of it
As a parent it gives 135 different pals (bred with itself it gives itself)
Where these numbers came from
- Game build
- 25247047
- Last checked
- Source file
- Pal/Content/Pal/DataTable/Character/DT_PalMonsterParameter.uasset
