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Palpedia No. 130

Starryon

Dark

It takes great pride in its flowing, gorgeous mane. If it finds a split end, it becomes so mortified it can't focus on running properly. Because static electricity makes its hair frizzy, it avoids Azurmane at all costs.

Habitat

  • Out in the fieldLv 8021 spots1 at a timeup to 0% of that spawner
  • Out in the fieldAfter dark onlyLv 53–67177 spots1 at a timeup to 50% of that spawner
  • Inside a dungeonLv 42–5431 spots1–3 at a timeup to 18% of that spawner
  • Field BossLv 552 spots2 at a timeup to 50% of that spawner
  • In a cageLv 50–524 spots2 at a timeup to 4% of that spawner
  • Alpha Pal · Field BossLv 632 spots1 at a timeup to 50% of that spawner
  • Alpha Pal · At the end of a dungeonLv 56–5830 spots1 at a timeup to 6% of that spawner
  • Alpha Pal · In a cageLv 574 spots1 at a timeup to 4% of that spawner

Levels, pack size and the odds are the game's own numbers, out of the spawner blueprints. Spots is how many points of that kind the map carries.

What is missing here is the name of the island. The game keeps its region shapes in the level itself, not in a table the pipeline can read, so we can tell you what kind of place and at what level, and we will not guess at which shore.

These words are ours, not the game's: Out in the field, Inside a dungeon, In a cage, At the end of a dungeon, After dark only, Lv. Everything else on this page is the game's own wording.

Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047

Partner Skill

Night Dancer

Work Suitability

What this pal works, in the game order. The number is its rank: higher works faster.

  • GatheringLv 5

No rank in the other 12 of the game's 13 jobs.

Element and job names here are the game's own words, pulled from the same text table the game reads, on the language of this page. Seventeen languages come out of the files; three have our prose written, so three are open.

Possible Drops

Marked rows come from this pal's Alpha Pal, the one with a skull over its head. It carries a drop table of its own, so its rows are its own too.

Reward for the first win

The alpha hands this over once, the first time you beat it.

Stats

Health
110
above 71%, level with 29
Attack
100
above 50%, level with 24
Melee
100
above 18%, level with 205
Defense
100
above 57%, level with 37
Work Speed
100
Support
100
above 4%, level with 258
Stamina
230
above 90%, level with 3
Price
2,014
above 59%, level with 2

The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.

Work Speed: every species carries the same number, so there is no place to stand.

The game's own panel carries one more number here: how much this one's stomach holds. The files have it and the pipeline stores it; this page's query does not ask for it yet. The day it does, this line goes away.

The game's own panel carries SAN here. This page cannot: SAN is a live 0-100 meter on a pal you have already caught, and the files hold no such number for a species.

The paldeck also counts how many of these you have caught. That is a number about your save, not about the species, so nothing outside your own game can tell you it.

Speed

Running
900
above 92%, level with 5
Walking
150
above 59%, level with 34
Mounted sprint
1,250
above 92%, level with 1
Hauling
—
The game files carry no such number for this one.

The bars say where this one stands among all 288 species in the game index: one row per species, alphas and raid copies left out.

Running: no such number for 1 species, so they stay out of the count instead of counting as zero.

Mounted sprint: no such number for 4 species, so they stay out of the count instead of counting as zero.

Hauling: no such number for 22 species, so they stay out of the count instead of counting as zero.

Field notes

Rarity
7
Size
Medium
Nocturnal
yes
Predator
no
Edible
yes

These words are ours, not the game's: Melee, Support, Price, Running, Walking, Mounted sprint, Hauling, Rarity, Size, Medium, Nocturnal, yes, Predator, no, Edible. Everything else on this page is the game's own wording.

Predator encounter

The game also puts this species into the world as a Predator: the same pal, with its numbers turned up.

Level
34
When
After dark only
How many at once
1
Damage it deals
1×
Health on its own row
132

What it brings that the ordinary one does not

Read that health against the one above, not instead of it. Its own row carries 132 where this page prints 110; the game multiplies that by 2 for the fight, and it takes 5× less damage on top. Against the number above, that is about 12× as much to get through (computed).

Where it stands, the game does not say: it declares this encounter and then places it nowhere, in no row of the placement table. That is a silence in the files, not a gap in our reading.

These words are ours, not the game's: Predator encounter, Level, When, How many at once, Damage it deals, Health on its own row, What it brings that the ordinary one does not. Everything else on this page is the game's own wording.

Source file Pal/Content/Pal/Blueprint/Spawner/SheetsVariant Game build 25247047

How to get it

Pairs with no mark are our rule's answer: the files give the ranks, not the child.

Order: pairs written out in the game's own table first, then ours by parent rank. The same order the breeding tool uses.

All 214 pairs in the breeding tool

What comes out of it

As a parent it gives 132 different pals (bred with itself it gives itself)

Where these numbers came from

Game build
25247047
Last checked
Source file
Pal/Content/Pal/DataTable/Character/DT_PalMonsterParameter.uasset

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